TS12 shaders crash RW2

Most folks can ignore this post but for those of us who are still running RW2 for one reason or another, I thought I would share this experience... that any of the new repaints/assets that use the new shaders in TS12 will crash RW2 if you try to use them. Pretty obvious, but I didn't think of it until after I downloaded some new locos and installed them to an RW2 development environment. So, maybe this post will save someone else a restart, lol. Guess that means my scenario writing is going to move to the new product sooner than I thought.