Fixing existing glowing assets

Many objects which appeared OK in RW2 have taken to looking too bright in TS2012 and actually glowing at night.
A user on uktrainsim traced this to the <EmissiveAsVec settings in the .geopcdx files for the objects in question.
RW_Tools v3.0.15 on my site now has a new option in the Edit Assets screen, Edit Assets/Zero EmissiveAsVec
This option will make all values in the .GeoPcDx <EmissiveAsVec line(s) '0.0000000' and stop some assets built for RW2 shining bright in daylight and glowing in the dark.
The option may be used on multiple objects simultaneously, so if you need to change a large number of objects, e.g. the various road vehicles and trucks from the NZ trainsim site, they can all be selected and done with a single click.
Do NOT use this option on Locomotives because in many cases the .GeoPcDx file can't be edited. Nor on any object with 2048x2048 pixel textures as serz.exe will not usualy recompress them. (RW_Tools will advise if the object can't be saved).
Mike
A user on uktrainsim traced this to the <EmissiveAsVec settings in the .geopcdx files for the objects in question.
RW_Tools v3.0.15 on my site now has a new option in the Edit Assets screen, Edit Assets/Zero EmissiveAsVec
This option will make all values in the .GeoPcDx <EmissiveAsVec line(s) '0.0000000' and stop some assets built for RW2 shining bright in daylight and glowing in the dark.
The option may be used on multiple objects simultaneously, so if you need to change a large number of objects, e.g. the various road vehicles and trucks from the NZ trainsim site, they can all be selected and done with a single click.
Do NOT use this option on Locomotives because in many cases the .GeoPcDx file can't be edited. Nor on any object with 2048x2048 pixel textures as serz.exe will not usualy recompress them. (RW_Tools will advise if the object can't be saved).
Mike