Blurred windows.

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Blurred windows.

Unread postby jpetersjr » Wed Sep 28, 2011 10:45 am

Hello all, I've finally been able to figure out how to get rid of the glowing walls and the strange aura that was around my buildings in RW3, but I'm trying now to figure out how to get rid of the blurred window look.

The windows are merged to the structure in the old shape so I don't know if that is the problem.

Does anyone know how to fix the way the windows and doors appear so they don't appear as blurred and look correct and high in detail. I would like to fix this if possible before I finish updating my buildings for Railworks 3 and release it.
fixed vs unfixed.jpg

The half fixed building is on the left and unfixed on the right, notice the left corner of the wall, I have already figured out how to fix that and fixed that so it will appear right in the game. And notice the windows, that I'm currently trying to figure out how to fix so they show up correct in game, un-blurred.


Sincerely jpetersjr
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Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: Blurred windows.

Unread postby Bananarama » Wed Sep 28, 2011 4:05 pm

You need to set the error bias for the window texture to -1.
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Re: Blurred windows.

Unread postby jpetersjr » Thu Sep 29, 2011 6:24 am

How do you set the error bias, and can the problem also be because the windows and the model are merged.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
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Re: Blurred windows.

Unread postby Bananarama » Thu Sep 29, 2011 10:02 am

Someone familiar with 3D Canvas/Crafter will need to chime-in.
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Re: Blurred windows.

Unread postby jpetersjr » Wed Oct 12, 2011 7:10 pm

What is a error bias, and how do you set it?
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
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