Hawk is right, the noise follows the tile boundaries. The data came from the USGS using ReDem and I never saw these under RW2 or I would have been pulling my hair out. I have been working on it pretty much every day for 3 months and not until yesterday did they reveal themselves.
The higher the level of detail set, the worse the problem becomes.
I have tried deforming the terrain up and down and all around in these areas and it makes no difference. I also tried completely covering the boundaries with large assets and this had no effect.
Add the dark blue haze and this is no longer the route I was picturing in my mind, nor the one that was taking shape in RW2. I am sure there are/will be work-arounds for this, and patience is the cure to many ills.
Is anyone else getting this?
110923 White Noise.jpg
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