

micaelcorleone wrote:I must admit that at least the SanB-Barstow are more likely to cause problems.
Just because I put a lot of AI trains in the scenarios.
Moreover, these AI trains are very long and also the long scnerio duration can cause problems because a lot of stuff is loaded while you play over the time.
Toonces wrote:I got stuck in the eastbound Cajon scenario by a long AI train in Victorville that was blocking the track. I was stuck at a red signal about 1.5 miles out of town. Undoubtedly there is a rule of some sort that kicks it loose, but whatever it is, it didn't get triggered. I was running the route a few minutes early, if that explains anything.
micaelcorleone wrote:One of the testers also had this problem in the development (at least sometimes).
For others it worked well. I don't know what causes this, but I promise that I'll look it up again and if I find a solution it'll get updated when the pack gets the update for RW3.
Toonces wrote:One more weird nit - I was navigating through the passenger view zooming through the various cars and in and out on various things, and somehow the zoom level got screwed up. When I went back to the loco cab, I was zoomed in so far that the speedometer on the console filled my whole screen. Nothing I could do would reset the zoom level to normal. When I get a chance I will see if I can come up with repro steps.
arizonachris wrote:Have you tried another keyboard? Maybe arrow keys aren't working? Did you remap any keyboard commands? That will seriously FUBAR this sim.
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