Engine Reskin

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Engine Reskin

Unread postby Paragon » Fri Aug 12, 2011 9:24 pm

So I thought I might try my hand at reskinning....can't be that hard, right? I've been doing a lot with textures and reskinning rocks of late and I have a good feel for the graphical pathways. In fact, I got some interesting results with sample engine skins already within the live game. My base is the black ES44AC.

But I am getting tripped up in the fine detail. There are two issues I have not been able to resolve despite all the reskin documents and tutorials and Such, all of which got me this far. I have tried the RW Tools copy asset, and copy default asset pathway. I have tried the RW Tools Trial and Error until it's way too late at night method. But I always end up with exactly two issues: missing textures on the cab numbers, and a terribly interesting blue mat that persists in the live game.

So, I whittled it back to absolute bare minimum. I copied all the files from the KuJu\RailSimulatorUS folders to my own structure, and made exactly three changes to the es44ac_black file: the engine name, and the two changes in the attached image. This was enough to get the thing into the game, appearing below. The name of the copied model is ES44AC PV Mojave.

I cannot tell you the amount of editing I did to many files. I tried renaming files. I tried not renaming files. Clearly there is some linkage issue to the cab number files, and it must be something basic I am missing here. It all makes sense otherwise.

Any help deeply appreciated!

ENgineSkin.jpg
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Re: Engine Reskin

Unread postby Kali » Fri Aug 12, 2011 9:46 pm

You've made your own Developer tree; make sure you have Kuju/RailsimulatorUS ticked in the scenario flyouts. Generally if you copy it all to your own dev tree you want to copy *everything*. Some of the missing stuff will be because it's looking for a ../Default folder and you might not have it.
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Re: Engine Reskin

Unread postby Paragon » Sat Aug 13, 2011 4:09 pm

Hey, Kali! Thanks for the reply!

You gave me more doors to open, and I settled for leaving my mods in the RailworksUS folder for the time being, getting them set up the way I want, and then worry about migration later.

I gives me three new models to haul around the Panamint Valley!

PVStock.jpg


*!!thnx!!*
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