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TgPcDx question

Unread postPosted: Wed Jun 05, 2024 3:40 pm
by miata54
I have done a number of repaints in MS Flight Simulator using the supplied paint kits which easily identify various sections of an aircraft (fuselage-wings etc.) but in attempting to do a repaint of a TgPcDx file of the NS Bilevel Cab Car from the Race Track Route, (the Asset is by Barnez.), I am finding a mishmash of different objects with no easily identifiable sections. As an example, I've attached a pic of the NSCabCar TgPcDx. The frontal view of the Cab Car is obvious but what I am trying to identify is the side panel of the car so I can add a stripe to the side of the car. Can anyone who paints point out which section in this pic is the side of the car?

Also,, could someone explain the difference between a GeoPcDx file and a TgPcDx file?

Thanks

Re: TgPcDx question

Unread postPosted: Wed Jun 05, 2024 4:11 pm
by buzz456
miata54 wrote:I have done a number of repaints in MS Flight Simulator using the supplied paint kits which easily identify various sections of an aircraft (fuselage-wings etc.) but in attempting to do a repaint of a TgPcDx file of the NS Bilevel Cab Car from the Race Track Route, (the Asset is by Barnez.), I am finding a mishmash of different objects with no easily identifiable sections. As an example, I've attached a pic of the NSCabCar TgPcDx. The frontal view of the Cab Car is obvious but what I am trying to identify is the side panel of the car so I can add a stripe to the side of the car. Can anyone who paints point out which section in this pic is the side of the car?

Also,, could someone explain the difference between a GeoPcDx file and a TgPcDx file?

Thanks

Last thing first. The GeoPcDx is the model file. The TgPcDx is a texture file.
Your other question is the side. It is over in the NSTrailerCoach folder. It's always fun finding things in re-painting for train simulator. Some of the tricks are to put a .xx at the end of texture and restart the scenario to see what's showing and what's missing. Don't forget you need to .xx the .ap folder or it will show up anyway. The other trick is to get a color square like I attached and substitute that for the texture so you can see where objects on the template are located.

color_check.zip


If you have more questions just give a shout here.

Re: TgPcDx question

Unread postPosted: Wed Jun 05, 2024 6:58 pm
by jalsina
buzz456 wrote:..... Some of the tricks are to put a .xx at the end of texture and restart the scenario to see what's showing and what's missing. ....

Very good trick !!*ok*!!

Re: TgPcDx question

Unread postPosted: Wed Jun 05, 2024 8:18 pm
by miata54
buzz456 wrote:
miata54 wrote:I have done a number of repaints in MS Flight Simulator using the supplied paint kits which easily identify various sections of an aircraft (fuselage-wings etc.) but in attempting to do a repaint of a TgPcDx file of the NS Bilevel Cab Car from the Race Track Route, (the Asset is by Barnez.), I am finding a mishmash of different objects with no easily identifiable sections. As an example, I've attached a pic of the NSCabCar TgPcDx. The frontal view of the Cab Car is obvious but what I am trying to identify is the side panel of the car so I can add a stripe to the side of the car. Can anyone who paints point out which section in this pic is the side of the car?

Also,, could someone explain the difference between a GeoPcDx file and a TgPcDx file?

Thanks

Last thing first. The GeoPcDx is the model file. The TgPcDx is a texture file.
Your other question is the side. It is over in the NSTrailerCoach folder. It's always fun finding things in re-painting for train simulator. Some of the tricks are to put a .xx at the end of texture and restart the scenario to see what's showing and what's missing. Don't forget you need to .xx the .ap folder or it will show up anyway. The other trick is to get a color square like I attached and substitute that for the texture so you can see where objects on the template are located.

color_check.zip


If you have more questions just give a shout here.


Thanks Buzz. By your tip, I isolated the texture and am in the process of painting my stripe. Excellent.

Re: TgPcDx question

Unread postPosted: Fri Jun 07, 2024 7:14 pm
by miata54
I painted the stripe I desired but have run into a problem with the black rectangular boxes highlighted in pic 1. Pic 2 shows the Cab Car (The Race Track- Chicago Express). The black boxes in pic 21are the blue marker boards in pic 2 on the side of the car. Not sure if they are called marker boards or something else. Interestingly, these are blank. Should they be blank? I was able to add a purple stripe beyond these black boxes to the ends of the car sides, but when I changed the color of these black boxes (blue on the cab car) to purple, when opening the scenario, the missing texture image appeared in the blue board on the side of the car. I'm using GIMP2 as my paint program. Hope someone can help.