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nothing

Unread postPosted: Mon May 30, 2011 8:35 pm
by kevhead
nothing

Re: portals

Unread postPosted: Tue May 31, 2011 7:40 am
by micaelcorleone
Select the house symobl in the flyout or go into editor mode without selection anything.
Then with nothing specific button or item selected, press P on your keyboard. There should now be all items that start with P in the list beneath. !*salute*!

Re: portals

Unread postPosted: Tue May 31, 2011 11:45 am
by bobbel66
Portal can be found under M : Marker - Portal
Michael!

Re: portals

Unread postPosted: Tue May 31, 2011 5:37 pm
by flatbush71
Its real easy to recover the AI, just just set destination and wait time. Now how do we generate one, and at say 30 minute intervals ? !DUH!

Ok, I found most of it.


http://www.railworksamerica.com/forum/v ... 4&start=15

http://www.railsimdownloads.com/wiki/ti ... ght=portal

http://forums.uktrainsim.com/viewtopic. ... 06&t=99108

Heres the deal after readin a little, there going to have to be on the map to begin with. You can't add them later and expect them to work properly with a senario that I created with my add-on portals. We'll need to have the same map to start with and it has have portals already on it. Oh well,it was a good idea for a while anyway.

Re: portals

Unread postPosted: Wed Jun 01, 2011 12:45 pm
by kevhead
Thanks for the heads up I am working on a route just learning how to do things. It is so easy when you know how. But till then. !!bang!!

Re: portals

Unread postPosted: Wed Jun 01, 2011 1:43 pm
by flatbush71
Kev,
The only thing now, is if you have a AI set on timer ,the editor crashes if try to open and re-edit. It looks to me as if you'll have to do all the AIs last when making a senario, you'll only have one chance to do it. It going to take a little practice.