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Boosting scenery detail level

Unread postPosted: Wed Jun 10, 2020 6:40 am
by QcRail
Hi,

I need help to boost in a particular route (although a frequent problem in many) the detail LEVEL for many scenery objects. Imagine having to change over 25 scenery tiles having 8 levels from 1 to 8!!!! There must be a quicker way to achieve the said objective with RW_tools. Let me elaborate on the specific :

Each scenery object, within a tile, has the following parameters to display :

<cEditorSceneryRender d:id="264321022">
<DetailLevel d:type="sInt32">1</DetailLevel>
<Global d:type="bool">0</Global>
<Saved d:type="bool">1</Saved>
<Palette0Index d:type="sUInt8">77</Palette0Index>
<Palette1Index d:type="sUInt8">204</Palette1Index>
<Palette2Index d:type="sUInt8">67</Palette2Index>
</cEditorSceneryRender>


The idea being - changing all instances of levels 1-7 or 8 to 9

Any hints ????
QcRail

Re: Boosting scenery detail level

Unread postPosted: Mon Jun 15, 2020 3:17 pm
by CArailroader
Try using the Find and Replace function. So in the Find box put the line: <DetailLevel d:type="sInt32">1</DetailLevel>

And in the Replace box: <DetailLevel d:type="sInt32">8</DetailLevel>

Re: Boosting scenery detail level

Unread postPosted: Mon Jun 15, 2020 4:28 pm
by trev123
I don't know whether this on the right track for what you want to do but have you tried a program called RW Enhancer Pro? https://www.rwcentral.com/store/product ... ancer-pro/