Railfan722 wrote:In the .bin file for the asset, there's a value for "Pickable" which is sometimes set to "eFalse" so that the object isn't accidentally moved when scenery work is done in an area. Just change the value from
eFalse to eTrue and the mine should be movable.
Railfan722 wrote:Yes. The mine asset is going to be Assets\RSC\PennCoal\Scenery\Structures\PC_Emerald_mine.bin. You can open the .ap file in the RSC\PennCoal directory with any program that can read .zip files.
nssd80mackid wrote:Railfan722 wrote:Yes. The mine asset is going to be Assets\RSC\PennCoal\Scenery\Structures\PC_Emerald_mine.bin. You can open the .ap file in the RSC\PennCoal directory with any program that can read .zip files.
Alright, I got that far, opened everything up in 7-Zip. Would I right click on the bin and go to properties?
RudiJaeger wrote:TheKman wrote:The depot in Raton seems to be a "locked" object.... I can't move, raise it or lower it.
I had the same problem trying to delete the Emerald Mine on the Penn Coal Route. After a lengthy search, I found the following solution and pasted it into my notes:
-------------------------------------
..some assets are locked out from moving once placed, you can use RWtools to make them movable though, you would need to need to change a line in the .bin file for the asset from
<Pickable d:type="cDeltaString">eFalse</Pickable>
to
<Pickable d:type="cDeltaString">eTrue</Pickable>
----------------------------------------
Actually, I think I just ran the bin file thru serz.exe to do the edit, rather than RW Tools. Then did a search for "pickable" to find the appropriate line and made the edit, then saved and ran back thru serz.exe to update the bin file. Went back into the route builder and I was able to delete the object, no problem.
During my search, I found a few other items that might affect the ability to select and delete assets. Items such as proximity of crossings and sound domes. But in this case, I'm fairly certain the file editing should do the trick for you. Good luck!
buzz456 wrote:Go down to the line:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eFalse</Pickable>
Change it to:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
Then it won't be locked in place anymore.
RudiJaeger wrote:I've actually deleted the Emerald Mine when modifying a copy of the route, and I agree with Railfan's advice. So if it's any comfort, I can tell you it is possible, so you're not wasting your time.
From another thread: viewtopic.php?f=35&t=20198&p=234394&hilit=Emerald+Mine#p234394RudiJaeger wrote:TheKman wrote:The depot in Raton seems to be a "locked" object.... I can't move, raise it or lower it.
I had the same problem trying to delete the Emerald Mine on the Penn Coal Route. After a lengthy search, I found the following solution and pasted it into my notes:
-------------------------------------
..some assets are locked out from moving once placed, you can use RWtools to make them movable though, you would need to need to change a line in the .bin file for the asset from
<Pickable d:type="cDeltaString">eFalse</Pickable>
to
<Pickable d:type="cDeltaString">eTrue</Pickable>
----------------------------------------
Actually, I think I just ran the bin file thru serz.exe to do the edit, rather than RW Tools. Then did a search for "pickable" to find the appropriate line and made the edit, then saved and ran back thru serz.exe to update the bin file. Went back into the route builder and I was able to delete the object, no problem.
During my search, I found a few other items that might affect the ability to select and delete assets. Items such as proximity of crossings and sound domes. But in this case, I'm fairly certain the file editing should do the trick for you. Good luck!
...and from Buzz, same thread:buzz456 wrote:Go down to the line:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eFalse</Pickable>
Change it to:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
Then it won't be locked in place anymore.
So you see, our advice coincides with Railfan's recommendation.
I was going to post my edited bin-file, but apparently a recent file-verification procedure wiped out all my PennCoal modifications and I can't find a back-up of the edited file. It sounds like you already made the recommended edits to your bin-file; so there are two other possibilities:
1. Ensure in the bin-file (xml) properties that "read-only" is un-checked before saving. Check for the correct (edited) entries after saving.
2. If all is correct with the edited bin-file, then it could be an adjacent object (most likely a sound dome) that is blocking selection of the Emerald Mine object. Try moving the sound dome so it's outer perimeter is away from the mine area. If the Mine can be selected and deleted, then simply move the sound dome back to it's original position if you still wish to use those particular sounds.
Other than that, the only other things I can recommend, is that you double-check your bin-file edits; and check that the edited file is in the correct folder structure, and the folder names are spelled / spaced correctly.
Keep us posted; if the current recommendations are unsuccessful, perhaps someone else can provide a solution.
RudiJaeger wrote:I can't understand why the Emerald Mine would completely disappear without first being selected in the world editor and deleted; very strange. Last night, I extracted the Emerald Mine bin-file and looked at the "eFalse" entry within the "pickable" parameters, and this should be the only instance that is changed to "eTrue", as previously stated in our recommendations. Then save this xml-file and run through "serz.exe" to update it's corresponding bin-file, checking the bin-file's date-time stamp to confirm. You could also use RwTools to do this, but I tend to do things the hard way I suppose. If this doesn't do the trick, then it has to be something else; and not being able to watch your process, I'm not sure where the error lies.
To be certain; you're not extracting the bin-file from the route's main ap-file and trying to save it back to the ap-file, right? This would not be the correct procedure, as anytime you might do a "file-verification" the time stamp would be recognized and changed back to it's original configuration, thus losing your edits. You must place the bin-file outside the ap-file, using the same folder structure as seen in the ap-file, so that your edited bin-file will over-ride the one in the ap-file.
I just noticed your screenshot does not look like the bin-file when I open it on my pc; so I'm a bit puzzled. So considering all the file manipulation that's been done to the bin-file; I recommend starting over with a fresh bin-file, run it through serz.exe, open in notepad, and apply only the following "eTrue" entry, where it says "eFalse", and save:
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
Then run back through serz.exe to update the bin-file.
Note: Don't change any of the other "eFalse" entries, as they have a different purpose for being there.
Let us know how it goes. Good luck!
Edit: Also, please confirm that the modified bin is in the following folder structure (you would have had to create the scenery\structures folders within the PennCoal folder:
Railworks\Assets\RSC\PennCoal\Scenery\Structures (I'm not at my gaming rig right now, but other than maybe some "caps", I think this is the correct syntax)
You said you made a copy of the PennCoal route, so the only place the copy should be, is in the Contents\Routes folders; just want to ensure there's nothing "fishy" going on inside the "Assets" folders.
One other thought about that screenshot. After enlarging, I noticed it's in notepad, but it contains some strange "hyroglyphics" as if the bin-file were opened directly with notepad; it has a ".bin" extension, so I'm pretty sure this is the case. Please be sure you are running the bin-file through the "serz.exe" before you open in notepad and make the edits to the resulting xml-file. Then save the xml and run it back through serz.exe to update the original bin-file.
RudiJaeger wrote:After reading your post, I think you did everything correctly, so you should be able to select the Emerald Mine object, unless there is a nearby object that is interfering; it could be something as simple a a bush, not necessarily a sound-dome.
Although, you don't need all those redundant files from the ap-file in your folder structure; you only need the scenery\structures folders with the Emerald Mine bin-file in the structures folder.
Here's a thought: Start the sim, go to settings and clear the cache. Upon restart, go to the route building menu and select the "test track" route, then select edit. You can do this with a copy of the test track route, just to be safe. Once the route opens in the world editor, use the assets selection menu and check the RSC\PennCoal route (be sure the little eye-ball icon on the right side is checked also; the middle icon is not required. Then scroll thru the PennCoal assets and select the Emerald Mine object, and see if you can place it onto the landscape. Once placed, see if you can select and delete it. If so, then we know there is an object in your PennCoal route copy, that is interfering.
Return to Problems and Peculiarities
Users browsing this forum: No registered users and 1 guest