Snow

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Snow

Unread postby railduffer » Thu Jun 06, 2019 12:42 pm

I am building a route and adding scenarios when I feel like it. How can I put Snow on the ground? I can get the show to fall, but have not figured out how to get snow to show on the ground. I have probably missed a Tutorial.
railduffer
 
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Joined: Fri Sep 16, 2011 8:28 am

Re: Snow

Unread postby DanSSG » Fri Jun 07, 2019 4:12 am

What texture is displayed on the ground at which season depends on your textuing file. You can check which texturing file is used when you open your RouteProperties.xml with an editor and search for the <TerrainBlueprint> section.

Then follow the path to the texturing file, convert the bin to xml with the serz.exe tool or open it with RW_tools.
In this file you'll find multiple <cMixTexDescriptor> sections. Each section is a ground texture in game and for each ground texture you can define a texture file that is used for a special season and a BaseTextureName, that's the texture which is used if there is no texture assigned to the current season used in the game.

Here is an example. In winter the texture 'Snow00' is used. In all other seasons 'Grass16'

Code: Select all
<cMixTexDescriptor d:id="251898">
      <BaseTextureName d:type="cDeltaString">SSG\Cheyenne 1869\Environment\Terrain\Grass\Grass16</BaseTextureName>
      <BaseSpringTextureName d:type="cDeltaString"></BaseSpringTextureName>
      <BaseSummerTextureName d:type="cDeltaString"></BaseSummerTextureName>
      <BaseAutumnTextureName d:type="cDeltaString"></BaseAutumnTextureName>
      <BaseWinterTextureName d:type="cDeltaString">SSG\Cheyenne 1869\Environment\Terrain\Snow\Snow00</BaseWinterTextureName>


If the texturing file is from another route you should make a copy and put that in your asset folder and link this in your RouteProperties.xml so it's independent from other routes. After you've finished editing your texturing file you must serz it back to a bin file if you haven't used RW_tools.
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