thanks in advanced
NS349 wrote:sounds like the blueprint of this route you are trying to get these signals to work with have caused an error or already had an error within, and now it seems to be corrupt. A couple of things that I would do if it were me.
1. Always backup your assets and routes for the game, (especially the routes that you choose to edit)
2. Run logmate, see what error's your getting, which may be the cause.
3. Clear Cache in the game
Also when editing are you doing this TS version in 32bit or 64 bit?

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