ZekTheKid wrote:Could the "node" trick possibly do something? I'm not very good in that area, but I do remember Martin Ashwill doing something along the same lines for the GN E7.
buzz456 wrote:ZekTheKid wrote:Could the "node" trick possibly do something? I'm not very good in that area, but I do remember Martin Ashwill doing something along the same lines for the GN E7.
Node trick? What's that?
require("Assets/DTG/FeatherRiver/RailVehicles/Diesel/U30B/WesternPacific/Engine/U30BEngineScript.out")
old_Initialise = Initialise;
old_Update = Update;
function Initialise()
old_Initialise();
Call("BeginUpdate")
end
function Update( p_nInterval )
old_Update( p_nInterval);
Call("*:ActivateNode", "logos", 0 )
--don't do Call("EndUpdate") as it will stop the Update function, which will also stop the old Update function
end
<ScriptComponent>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString">DTG\FeatherRiver\RailVehicles\Diesel\U30B\WesternPacific\Engine\NewU30BEngineScript</Name>
</cScriptComponentBlueprint>
</ScriptComponent>
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