Switches not moving

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Switches not moving

Unread postby buzz456 » Sun Dec 30, 2018 8:29 pm

Messing around with the Sherman Lumber. I changed it out for Scale Rail tracks and like before with the default tracks the switch points don't move. Switches function but don't visually move. Any of you experts tell me what I'm missing here? No frogs either.
Screenshot_Sherman Logging Company 2_39.24710--77.72764_12-07-20.jpg
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Re: Switches not moving

Unread postby ErikGorbiHamilton » Sun Dec 30, 2018 8:47 pm

buzz456 wrote:Messing around with the Sherman Lumber. I changed it out for Scale Rail tracks and like before with the default tracks the switch points don't move. Switches function but don't visually move. Any of you experts tell me what I'm missing here? No frogs either.
Screenshot_Sherman Logging Company 2_39.24710--77.72764_12-07-20.jpg


I would assume the TrackRules are different and the switches are set to automatic mode.

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Re: Switches not moving

Unread postby buzz456 » Sun Dec 30, 2018 9:12 pm

I don't know what you mean.
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Re: Switches not moving

Unread postby artimrj » Sun Dec 30, 2018 11:43 pm

There is a milk bottle where the switch machine should be. You may have to split the tracks on the diverging section and then weld to back together. That's what I did to change the MRL routes switches to automatic where required.
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Re: Switches not moving

Unread postby krellnut » Sun Dec 30, 2018 11:57 pm

When there are no frogs and welded junctions my guess is there is no trackrule for the track to read. Open up the tracks bin and see where the trackrule is located and named. Make sure the correctly named trackrule is in that location, and it should work. Maybe clear blueprint paks before trying.

The best thing to do however would be to also change the trackrule in the tracks bin to the one used for the tracks you used. That way, the switch levers will be right for the track.
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Re: Switches not moving

Unread postby buzz456 » Mon Dec 31, 2018 4:16 pm

Still confused. The milk bottle is there because the is some prr item from the old Port Ogden route called Junctions\PRR_MnlSwitch_GR1 which doesn't show up as being missing however I don't have that route anymore.
The track is proper now. I switched over from Default ScaleRail in case something was borked there to the MRL folder and they both showed up...........however I still have no switch movement. I laid a piece of track not connected to anything and made a switch and it shows up fine and switches like it should but anytime I connect to the existing stuff then it's back to frozen. Like I said they work they just are not working visually. !**duh*!!
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Re: Switches not moving

Unread postby krellnut » Tue Jan 01, 2019 12:31 am

\PRR_MnlSwitch_GR1


This switch is located in a folder named; Livercup. This is what it looks like in case you don't know.
Screenshot_CSX Mainline_38.84903--77.05097_10-00-24.jpg
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Re: Switches not moving

Unread postby buzz456 » Tue Jan 01, 2019 9:14 am

Don't have that.
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Re: Switches not moving

Unread postby RudiJaeger » Tue Jan 01, 2019 1:09 pm

I had this happen while modding the Penn Coal route around Emerald Mine. Turns out (no pun intended) there was a switch machine whose ties were not parallel to those of the turnout. I used the rotation tool on the switch machine to line up the ties and all was well. Maybe not the solution Buzz, but worth a look.
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Re: Switches not moving

Unread postby buzz456 » Tue Jan 01, 2019 4:29 pm

I don't know if this helps or anything but here goes. Walter was kind enough to provide me with the missing switch stands but they still don't move. As I said before they function just don't work visually. To add to the mystery here in this series of switches I just added number 1 nothing moves, number 2 the switch stand cycles but no frogs and no rail movement.
Switches 1.jpg
Number 3 i got a fully formed switch and both the stand and the rails move.
Switches 2.jpg
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Re: Switches not moving

Unread postby JohnS » Tue Jan 01, 2019 4:37 pm

In the TrackRule for the track you are using doesn't have the correct angles or radius (can't remember which) for the type of track your replacing. If you are using scaleRail I always take the original track rule from the route and copy/paste the radius/angles and speeds into the new ScaleRail rule.
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Re: Switches not moving

Unread postby buzz456 » Tue Jan 01, 2019 4:51 pm

JohnS wrote:In the TrackRule for the track you are using doesn't have the correct angles or radius (can't remember which) for the type of track your replacing. If you are using scaleRail I always take the original track rule from the route and copy/paste the radius/angles and speeds into the new ScaleRail rule.

Now that makes sense to me. So I can't use a existing track rule. I have to make a new one with a new name right?
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Re: Switches not moving

Unread postby buzz456 » Tue Jan 01, 2019 5:00 pm

Actually it looks like Dleeboy's skunk route has lower values on every thing so I think I'll go try it.
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Re: Switches not moving

Unread postby buzz456 » Tue Jan 01, 2019 7:03 pm

Reporting back. I sort of got it to work by taking a switch out and then sticking it back in there. Then it work right. When I'm in world editor and wave the cursor over the track or the switch it says "no track rules". When do it one the part I replaced it gives the information like it should.
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Re: Switches not moving

Unread postby JohnS » Wed Jan 02, 2019 5:22 pm

buzz456 wrote: So I can't use a existing track rule. I have to make a new one with a new name right?

Correct. I take the ScaleRail TrackRule copy it and rename it to the route i'm editing then start copying in the old trackrule radius and angles and speeds and classes of track and haven't had a render problem. To get the ScaleRail switch stands or whatever other one you want to use then you have to use the track cut then weld to get them to show.
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