buzz456 wrote:Is this a number file or what?
harryadkins wrote:It might help if you would list your process for reskinning.
buzz456 wrote:I don't do it that way but it seems that somehow it's not saving it as a bmp before going to the dds. I'm not using Photoshop but in GIMP you need to export it not just save it.
buzz456 wrote:I just took the original .dds opened it in DXTbmp and then just saved it as .dds without sending it to the editor or doing anything to it. Then I went and opened the .dds again and look what showed up. Note what the alpha looks like. I didn't do anything to it either.
ChrisOnline wrote:I have found the best way to overcome this is to start by converting the ORIGINAL .TgPcDx texture to a .dds using RW_Tools (noting the format - DXT5 ARGB in this case), leave that RW_Tools window open, edit the DDS file, and save it using the same format (e.g. DXT5 ARGB). Then use RW_Tools (the same open window) to convert it BACK to .TgPcDx and overwrite the original. RW_Tools automatically generates a .bak file for you, and the overwrite seems to ensure the format is identical.
JM1261 wrote:ChrisOnline wrote:I have found the best way to overcome this is to start by converting the ORIGINAL .TgPcDx texture to a .dds using RW_Tools (noting the format - DXT5 ARGB in this case), leave that RW_Tools window open, edit the DDS file, and save it using the same format (e.g. DXT5 ARGB). Then use RW_Tools (the same open window) to convert it BACK to .TgPcDx and overwrite the original. RW_Tools automatically generates a .bak file for you, and the overwrite seems to ensure the format is identical.
This did the trick! Thanks a lot for the suggestion!
Buzz, thanks for your input as well.
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