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Castle Rock AI Question

Unread postPosted: Sun Apr 03, 2011 10:07 am
by DonR
Hi Guys,

I've noticed a couple of things on Castle Rock related to AI. (I've also noticed a couple of posts on it, too....)

Ok, on the Call of Duty scenario, I was able to complete it fine, without problem. There was a recent post about issues with the AI trains, and I noticed something peculiar... I was heading southbound... the northbound signal was yellow, and then turned red just... so I'm thinking, oh, an AI train is heading north, just got into this block. I should see him in a minute... Well, I checked the map,and the NB AI was in the NEXT block.

As I entered the next block, the NB signal was green... and there was the AI NB.... So my theory is either:

1. Something is wrong with Castle Rock signalling
2. Something is wrong with AI in general
3. Something is wrong with this scenario

My suspicions are further enhanced by the misbehavior of the Road Time scenario on Castle Rock that came with the SW1500 addon. It could just be that scenario, also. Some turnouts appear to be locked up by an AI freight that is two trains up the line... very confusing.

Thanks
Don

Re: Castle Rock AI Question

Unread postPosted: Thu Aug 04, 2011 3:28 pm
by robbit
Well you might want to go into the world editor for castle rock root. there is a light between larkspur and castle rock that the sensor is facing the wrong way. it is if you are coming from castle rock going to larkspur, not sure excatly what set just check them all but it will be the one on the left looking at larkspur. I had the same issue and when i corrected that sensor i got it to work and all other scenarios seem to work better now, Well all except the road time career scenario which i still can not get.

I also added a marker just outside monument on the right side track and added a go via command on the road time scenario, and was able to finish Hope it helps