I can share some of my experience here.
- Audio Domes - remove them all. Can you hear birds chirping from inside the cab of a running locomotive? - nope!
- Reboot your machine: Once a week.
- Razor Cortex: use this to shut down unneeded crap BEFORE you start a build session:
https://www.razerzone.com/cortex - Do a game verification if you haven't in the past 6 months.
- Asset Blocks of Trees - you have a choice: do them first while you have fps and struggle with low frame later or the other way around.
- Game crashes when painting terrain - do 15 minute chunks and save
- Game crashes at the 45 minute mark if you don't save.
- Game Crashes in a specific area- this is a precursor to a corrupted track.bin file: Find the bad ribbon of track, cut it out, save and replace (this sucks)
- loft pins - the more you have for streets and track the more likely a crash or the corrupted track.bin issue - AVOID using the track smooth tool and set your grades in 50 meter increments at .01 percent per until you get the desired grade. (same goes for roads) you can go to 20 meter for the steep stuff.
-corrupted tiles - they don't start out corrupted - they BECOME corrupted. If you back up every day and retain backups for 3 or 4 months, you can restore and replace the corrupted tile ( I am thinking scenery tiles, but this applies to track tiles as well)
- signal legs - the signal markers use 1 mb per freaking marker!
- dense scenery - there are a boat load of variables. 4000 plus assets per kilometer of LOD 10 assets (BOOOOOM!) reduce your LOD to 4 in dense areas ... no sense on having a pot of flowers draw 1000 meters away! Think of Fort Worth in the center square of Tic Tac Toe. The game will load ALL the tiles that surround/ are adjacent to you to pre-load them. If your LOD is high on adjacent boxes AND your in a dense area with high load this multiplies the affect. Think about it!
- STRM - distant terrain - YES, drawing imported terrain has a cost!
- dynamic lighting - TURN IT OFF
- FALL: this season ** kills FPS.
- lighting - Cab Light TURN IT OFF
- rolling stock - for me the max was 836 pieces of rolling stock on my Quick Drive - then the route got shaky for users.
Draws vs Assets: its the draws that crash you not the assets - 3D trees, bushes anything with a leaf on it - use judiciously.
You really cant reduce your LOD while you build but you can reduce draw distance - that will help.
And when your done, test by cranking everything up to max and drive your train. 15 fps is the FLOOR - other people have to drive your route be aware that they may not have 16 gigs and quad core.
That's all I got ... hope it helps!
Your route is gorgeous, I wish you great success.
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