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texture twitching

Unread postPosted: Tue Nov 14, 2017 5:58 pm
by biddydog9000
so when I zoom up on a engine when its moving the textures twitch http://steamcommunity.com/sharedfiles/filedetails/?id=1201342423 http://steamcommunity.com/sharedfiles/filedetails/?id=934908827 can you fix this because this really bugs me so much

Re: texture twitching

Unread postPosted: Tue Nov 14, 2017 6:52 pm
by Bananarama
I believe you'll need to give a few more details besides "twitch".

Re: texture twitching

Unread postPosted: Tue Nov 14, 2017 11:41 pm
by BNSFdude
It's called 'Z-fighting', and no, it has nothing to do with Dragon Ball Z.

It's what happens when two planes are placed too close to each other and fight for rendering space in games that don't have proper depth buffering.

Re: texture twitching

Unread postPosted: Wed Nov 15, 2017 6:36 am
by biddydog9000
Hack wrote:I believe you'll need to give a few more details besides "twitch".
Look at the links I provided they are screen shots of it I can't really describe it !!**sorry**!!

Re: texture twitching

Unread postPosted: Wed Nov 15, 2017 1:51 pm
by Bananarama
biddydog9000 wrote:
Hack wrote:I believe you'll need to give a few more details besides "twitch".
Look at the links I provided they are screen shots of it I can't really describe it !!**sorry**!!

I did that. I still don't see the issue you describe. However, a z-buffer issue (z-fighting as described above) could be the culprit, something the model's author would need to address.

Re: texture twitching

Unread postPosted: Fri Nov 17, 2017 9:29 pm
by biddydog9000
Hack wrote:
biddydog9000 wrote:
Hack wrote:I believe you'll need to give a few more details besides "twitch".
Look at the links I provided they are screen shots of it I can't really describe it !!**sorry**!!

I did that. I still don't see the issue you describe. However, a z-buffer issue (z-fighting as described above) could be the culprit, something the model's author would need to address.




do you think a video would help?

Re: texture twitching

Unread postPosted: Sat Nov 18, 2017 11:41 am
by Bananarama
I believe the issue was described best by BNSFdude above. In that case, it would be up to the author of the set(s) to fix.