by fraserm » Thu Aug 25, 2011 5:53 pm
Hi. Just joined the forum. Been playing RW2 for a month or so and I've had similar problems with the Cement Snoot scenario. I've tried it several times and it always derails when I get to Barstow Yard 10, and I know it's the correct track. The last time it gave me an "AI error", so I expect a code glitch. The summary after the failure said "box crash" and I don't know how that's different. There are NO switches or other stock on the line when the "derail" occurs.
Very frustrating scenario, but I LOVE this simulator!!!
Any help or comments are very much appreciated.
Thanks!
UPDATE!!!
I successfully completed the Cement Snoot scenario and here is how I did it:
I saved the scenario when the consist is stopped just outside Barstow Yard Gate 01 so it's easy to revert if I get derailed without making the entire (easy) trip to that point. I've run this from this point successfully about 8 times, slightly changing speeds each time. Releasing the brakes, I throttle up one click (13%) until I achieve 10 MPH or so, then kill the throttle and use only the brakes to regulate the speed down to Yard 10. Only one switch needs to be set to connect to the right yard track. As soon as the last hopper is on the straight section of the track, stop the train and your engines are around the level of the caboose and adjacent hopper on Yard 9 to your left. Uncouple the engines and wait about 2 minutes before advancing. Interesting aside, twice while waiting to move, I heard what sounded like a collision. It was completely separate from the uncoupling sound. At this point, release the brakes. Advance the throttle one click to achieve a speed of 2.5 to 2.8 MPH, then return the throttle to 0%. Let the speed trail off to less than 2.0 MPH and then continue this up-and-down throttle action, not exceeding 3.0 MPH, until you pass the entire line of white hoppers on Yard 9. (This takes FOREVER, but it's worth it.) Now you can accelerate to 10 - 12 MPH without problems. All the switches are set to get you to Barstow East Yard 1 without any further changes. I've tried speeds up to 5 MPH and it seems to like to fail if the speed is more than 3 MPH while you're still adjacent to the hoppers on Yard 9.
Now, I realize there are only 16 days till TS2012 is available (yay!!), but I wonder if anyone would be interested in trying this method to successfully complete the scenario. I'd be very interested to see if it works for anyone else. Being an Engineer (not the train type), my analytical discipline encouraged me to hunt this anomaly down and defeat it. I think I've succeeded and if someone is willing to confirm this I'd be interested to find that out.
Can't wait for the new suite! I installed a new 2GB GFX card just for this and the change is amazing! Terrain details are awesome, and train motion is now much smoother with fewer "hiccups" in the view.
Thanks again!