Chiming in to say that while I have encountered no problems with Quick Drive physics, I exclusively run QD when I play Train Sim. I certainly appreciate the amount of time and effort that goes into creating enjoyable scripted scenarios, but to me, Quick Drive is vastly more flexible and replayable. The problem with pre-scripted scenarios is they're only enjoyable to play once, maybe twice, possibly three times if you're particularly dedicated. And you're playing a scenario in whatever weather, time, equipment, starting and stopping points that the scenario writer decided on. We all know how much of a PITA it can be to swap equipment in the current scenario editor if you don't have/don't like the DLC required for a particular activity.
Quick Drive is fun for me because I can play the game however I want, and I like being able to easily change the parameters for the drive and then hop in. I sincerely hope the option isn't lost in TSW. I do wish that there was a way to select your Quick Drive route, and the game automatically populates a stopping schedule (if you're driving passenger train) and allows you to edit it, kind of like MSTS used to do. In a perfect world, the game would generate AI services to breathe some life into the route without depending on the QD scenario writer to have thought of adding them in. Just my 2 cents.
