What in the world happened here?

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What in the world happened here?

Unread postby Wabash1070 » Wed Jan 27, 2016 8:46 pm

This photo happened on Sherman Hill in Quick Drive after I download a freeware SD40 Sound mod off a website which will be unnamed for well because I don't feel like saying it. I decided to put these awesome engines sounds that came with the pack in the rest of the SD40's I have in my game and spawned me a quick drive and this happened. It gave me no errors though. If anybody has had that issue please do tell me. After seeing this happen in the game it makes want to **!!bang!!** **!!bang!!** **!!bang!!** **!!bang!!** !*hp*! !*hp*! !*hp*! !*hp*! Also please no complaining about the fact it is a heritage unit. I didn't care that it was heritage unit as I was too caught up in how it got there in the first place.
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Re: What in the world happened here?

Unread postby krellnut » Wed Jan 27, 2016 8:50 pm

Sometimes rolling stock merge into each other. If you would try to start the scenario, it would end with the saying; train derailed. Its no biggie, if it happens again just delete the merged stock and start again.
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Re: What in the world happened here?

Unread postby Wabash1070 » Wed Jan 27, 2016 8:53 pm

krellnut wrote:Sometimes rolling stock merge into each other. If you would try to start the scenario, it would end with the saying; train derailed. Its no biggie, if it happens again just delete the merged stock and start again.
I was in the scenario when I took this picture I took it in Quick Drive. I was surprised that it gave me no error at all.
Driving thru the city towns country side and all over da world.
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Re: What in the world happened here?

Unread postby tbundy1982 » Thu Jan 28, 2016 1:12 pm

Did it spawn that way? I've had issues occasionally with not "clearing" points, yet being able to throw them and advance down a different track (there can be a small distance at switches where the wheels clear the points but the locomotive has not gone far enough to clear the switch points in the eyes of the game). I can go down the siding towards the freight cars but the F4 HUD shows that I'm still on the Main, advancing at the same rate. When I get to the freight cars I begin to pass right through them. I think this has always resulted in eventual derailment.

Pretty peculiar.

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Re: What in the world happened here?

Unread postby BoostedFridge » Thu Jan 28, 2016 1:15 pm

I've had the same issue on my Sherman hill, in a similar location in the yard. Multiple BNSF static consists were all mashed together. If it helps any, I don't think it has anything to do with that sound pack, as I don't have any sound or physics mods installed.
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Re: What in the world happened here?

Unread postby drivertime61 » Thu Jan 28, 2016 2:02 pm

Suggestion:

Go into the scenario editor and see if you may have accidentally placed a pre-made SH UP tanker consist in the same space of track where the loco was dwelling. I've done that and the doggone thing still loaded, resulting in the bizarre picture you're showing. If that's the case, simply remove the tanker consist.

Hope this helps.
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Re: What in the world happened here?

Unread postby Wabash1070 » Thu Jan 28, 2016 3:32 pm

drivertime61 wrote:Suggestion:

Go into the scenario editor and see if you may have accidentally placed a pre-made SH UP tanker consist in the same space of track where the loco was dwelling. I've done that and the doggone thing still loaded, resulting in the bizarre picture you're showing. If that's the case, simply remove the tanker consist.

Hope this helps.
execpt it was in Quick drive when this happened.
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