Never a dull moment! Engine takes 2 tracks:

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Never a dull moment! Engine takes 2 tracks:

Unread postby OldProf » Tue Dec 29, 2015 5:43 pm

Surely I'm not the only forum member who remembers Walt Disney's cartoon movie Dumbo the Flying Elephant? Well, I haven't seen a diesel shunter flying, but . . .

Image

Yikes! What's that? Let's take a closer look:

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And another, this from a higher vantage point:

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Yes, boys and girls, it's the little engine that couldn't make up its mind or, perhaps, the revenge of the mythical dispatcher (a.k.a. Dan Hernandez in disguise). Believe it or doubt it, this is the latest trick played on me by TS2015 in connection with a scenario I've been working on (again) lately. The track-straddling blue DBAG Class 294 is supposed to be on its merry way to rounding up some freight wagons in the small yard parallel to and separated from the PT by multiple switches. Prior to this feat of daring do, it had been carrying out its mission as programmed by yours truly like a good little engine that could, but Dapper Dan Hernandez had other plans for it on this run!

Seriously, I have indeed seen engines fly through the air and even leap-frog other rolling stock as part of our beloved simulator's bizarre high-jinks, but this is a new one on me. In the wake of several futile editing sessions, I am now awaiting the results of a cache integrity verification (DTG swiped this term from MI5, I'm pretty sure) that I sincerely hope will "fix" this glitch but will never, not ever, tell me why it happened.

What would I do without this form of amusement? !**duh*!! **!!bang!!**

Here's what's going on: the scenario has just begun to run and the DB BR261 in the foreground of the first two screenshots is the player engine, heading out to begin a series of shunting tasks. The DBAG, meanwhile, collects three cuts of wagons before boldly entering the 261's territory and coupling to a fourth cut. The 261 then picks up this train, including the DBAG, and hauls it to another yard. Up to now, all of that has been running pretty well and I foolishly thought that the scenario was about ready for packaging and submission to Steam Workshop. Ah, the humanity of it!

!!howdy!!
Tom Pallen (Old Prof)

{Win 10 Home 64-bit; Intel Core i7 6700 @ 3.40GHz; 16.0GB Single-Channel @ 1063 MHz (15-15-15-364); 2047MB NVIDIA GeForce GTX 960}
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Re: Never a dull moment! Engine takes 2 tracks:

Unread postby Ericmopar » Tue Dec 29, 2015 5:48 pm

It all looks normal to me Tom. When is the last time you had your eyes checked? *!!wink!!*
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