Ft Smith to Heavener - graphics anomolies

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Ft Smith to Heavener - graphics anomolies

Unread postby chrisreb » Tue Sep 01, 2015 3:59 am

I am getting graphics anomolies on the route. I have ascertained that they are related to road traffic (not all of it). Get big black walls etc which crops up when there is queueing traffic at crossings and sometimes on nearby roads. See,s to be caused by moving traffic and not static scnerey vehicles.

Has anyone else had this. If so how do I go about seeing which asset(s) cause this and can they be replaced?

Thanks for any pointers
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby charliechan » Tue Sep 01, 2015 5:58 am

Good Morning:

Its been around awhile.

viewtopic.php?f=29&t=13559
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Tue Sep 01, 2015 12:04 pm

I'm not entirely convinced that it's my traffic lofts, but I've since redone them for Tehachapi and will upload a new version for you guys to test and see if it solves the problem. Give me a couple of days to get things sorted here, however.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Tue Sep 01, 2015 1:10 pm

When I changed away from 3D weather it went away for me.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Tue Sep 01, 2015 1:23 pm

Please give the following update a whirl and let me know if it fixes things. If nothing else, it's an improvement over the old version. If all goes well, I'll upload it to 3DTrains.

RW_ScaleRoad_Update_090115.zip
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby charliechan » Thu Sep 03, 2015 7:16 am

Good Morning:

I installed the patch and started this scenario on the Fort Smith and Heavener and when I came to the first crossing the vehicle traffic and the anomaly would stop for the train.

2015-09-03_00005.jpg


I think that DTG is coming out with a major update sometime this month. Might as well wait and see if they break something else or maybe it will go away on its own.
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Last edited by charliechan on Thu Sep 03, 2015 7:50 am, edited 1 time in total.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby hminky » Thu Sep 03, 2015 7:27 am

Have that now in the Bay of Quinte route.

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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Thu Sep 03, 2015 9:27 am

Have any of you looked at my comment about the weather? I had it on Stevens Pass and when I changed the weather back (right center flyout in editor) from the default 3D weather it went away.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Thu Sep 03, 2015 12:07 pm

charliechan wrote:I installed the patch and started this scenario on the Fort Smith and Heavener and when I came to the first crossing the vehicle traffic and the anomaly would stop for the train.

Then it wasn't the lofts. Must be something else.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby hminky » Thu Sep 03, 2015 12:36 pm

The update eliminated most of the problems I had in the Bay of Quinte route.

Still a little anomaly at road level at the underpass.

Thanks
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby jamesphh » Thu Sep 03, 2015 12:39 pm

Every 3rd party route that uses Scaleroads has this issue. I did notice that in the C&O Alleghany bets 5 that two traffic loft did have the issue and were deleted. However, there is a third loft which doe not. In the RWA Lakeside route I believe that the GX traffic loft was used and has no issue. As near as I can track, scaleroads references both the Kuju and RSDL files. Can it be possible that scaleroads can not access AP files? Or that when DTG created the AP files that a texture or shape file was missed? I did expand the Kuju AP file, butt did not for the RSDL AP file..
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Thu Sep 03, 2015 12:56 pm

I plan to update ScaleRoad in the future to reference my own vehicles and not those from Kuju. Perhaps this will fix some of the issues.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Thu Sep 03, 2015 1:50 pm

There must be something more to this. I run ScaleRail routes all of the time and rarely run into this.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby jamesphh » Thu Sep 03, 2015 5:41 pm

Buzz

It is not scalerail but scaleroad traffic lofts. It seems to have appeared after the 50.5a update. It also appears that not all scaelroal lofts are affected. As it is difficult to separate lofts from roads after installation it is hard to determine which lofts are causing a problem and which are not. It may be something in the scaleroad loft files or the Kuju and RSDL vehicle files or it may be something was changed in the update to 50.5a.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Thu Sep 03, 2015 6:52 pm

Does it mean anything that I have both my Kuju and RSDL folders unziped from the .ap folders?
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