StrategyFirst wrote:I'm not sure if I completely understand what you are trying to say, but yes, you can use the timetable.
It's the same thing with crossing gates. If your train is long enough, the gates will go up before the whole train passes by because the cars aren't acknowledged. I'm not sure if DTG intended this or not, but as far as I know, it probably more work than it's worth to fix this.
Accurate wrote:Direct an AI engine to go to a destination on the other end of a yard. Assume that all but one track through the yard is occupied. Invariably the program selects an occipied track and crashes into whatever is occupying that track. In short an AI engine does not detect an occupied track except when occupied by another engine. Is this an acknowledged problem?
A workaround is to direct the AI (use timetable) to go By Way Of (Waypoint) the clear track to get to the other end of a yard.
Accurate wrote:Another oldie is not being able to couple to a car more than once. There is a workaround for that somewhere. Wonder if it was ever addressed.
Accurate wrote:In a typical rail operation a switcher might pick a car from the yard, drop it at a customer's siding for loading. Later the switcher will pick the car take it to the yard and add it to a building long haul consist.
The old issue was that once a couple to a car and uncouple took place you could no longer couple to that car. However, if you performed the second coupling, with the coupler over a track marker, it would work.
I was wondering if that remains the case.
I am sorry for having been so confusing and imprecise. I thought most would have used that maneuver to make up consists while collecting laden customers cars.
artimrj wrote:Accurate: What you are saying is the way it still is, nothing along those lines have changed. So you have to work around with the waypoints, and you can not plan multiple uncouple/couples with out grief. It ain't gonna happen. There have been no real changes to anything AI. I am assuming that will all come with the UE4 version in a year or 2.
Accurate wrote:In a typical rail operation a switcher might pick a car from the yard, drop it at a customer's siding for loading. Later the switcher will pick the car take it to the yard and add it to a building long haul consist.
The old issue was that once a couple to a car and uncouple took place you could no longer couple to that car. However, if you performed the second coupling, with the coupler over a track marker, it would work.
I was wondering if that remains the case.
I am sorry for having been so confusing and imprecise. I thought most would have used that maneuver to make up consists while collecting laden customers cars.
Accurate wrote: ... the yard would be full of markers spaced at many different places to not only accomplish the task but to accommodate various lengths of cars. ...
Return to Problems and Peculiarities
Users browsing this forum: No registered users and 1 guest