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MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Tue Jul 14, 2015 6:10 pm
by munkelwitz
I just installed the vR version of the D&H RS-11, and carefully moved all the GeoPcx files as suggested. I created a single engine and two freight consists, and everything seemed to function okay in creating and savings the consists. However, when I try to run these as Quick Drive, the game loads for awhile (including the little "pop" that seems to mean it's about finished, but all I get is a black screen. The CV and MEC versions run just fine. Any suggestions?

It looks like a beautiful repaint and I'd to have it work.

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 7:34 am
by RickKfoury
I have the same problem with this locomotive !**conf**! Placing the locomotive in the editor is fine but when you click on it to drive it the game freezes

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 8:24 am
by Chacal
Run the game with Logmate (search the RWA forums for instructions).
This should give hints as to what the problem is.

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 9:04 am
by munkelwitz
Thank you Chacal. Here is the end of the dump:

[Content 9:58:37 AM] Trace cScriptComponent.cpp : 182 = cScriptComponent::preSetup File not foundC:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\Simulation\Engine Simulation.lua
[Content 9:58:37 AM] Trace cScriptComponent.cpp : 201 = Error creating instance of script C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\vR_AddOn4\vR_Alco_RS11\DieselLoks\RS11\Simulation\Engine Simulation.lua
[RunTimeError 9:58:37 AM] Unable to find tractive force vs speed csv array for diesel/electric sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase.cpp : 89
[RunTimeError 9:58:37 AM] Unable to find tractive effort vs throttle csv array for diesel/electric sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveEffortVsThrottle);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDieselOrElectricBase.cpp : 91
[RunTimeError 9:58:37 AM] Unable to find tractive force vs speed csv array for Diesel sim
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDiesel::cEngineSimDiesel()
[RunTimeError 9:58:37 AM]
[RunTimeError 9:58:37 AM] cEngineSimDiesel.cpp : 310
[RunTimeError 9:58:42 AM] Trace mdump.cpp : 381 = Dump taken

Can you understand where the problem is from this? Thanks.

By the way, I see you are from Quebec. We're from Burlington, VT and love Quebec.

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 10:26 am
by munkelwitz
I actually solved the problem by replacing the EngineSim BP.bin file in the D&H Simulation Folder with the same file and the EngineSim BP (xml) file from the CV simulation folder.

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 11:59 am
by Chacal
That makes sense.
From the log it is clear that there is a problem either with the simulation script that the simulation blueprint is pointing at, or in the blueprint itself.
The test by munkelwitz indicates the problem lies with the blueprint.

Re: MadMike1024 D&H RS-11 Freezes Game

Unread postPosted: Wed Jul 15, 2015 2:46 pm
by munkelwitz
Thanks again Chacal for the explanation; next time I'll know how to better read the dump. I used brute force replacement, comparing each file in the two folders. Not elegant, but it eventually worked.