Hart-Felt Switching Part 2

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Hart-Felt Switching Part 2

Unread postby slick204 » Tue May 12, 2015 5:39 pm

Tom, first off, thanks for making these scenarios for the VNHRR! I just finished Night Freight Make-up and noticed I hadn't finished the Hart-Felt series.
Toward the end of Part 2, when I was picking up the last string of cars I got an AI crash error. I had been running this straight through, not from a save. I then did restart it from a save and could watch a switcher on the west side of the same yard hit a string of cars, causing the error.
Has anyone else had this error? I thought you'd like to know.

Also, while in the midst of this scenario I received a new achievement: "Soldier Summit: 9 in the GP9"! I thought I was in Connecticut. Maybe it was Utah. *!lol!*
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Re: Hart-Felt Switching Part 2

Unread postby OldProf » Fri May 15, 2015 10:40 am

slick204 wrote:Tom, first off, thanks for making these scenarios for the VNHRR! I just finished Night Freight Make-up and noticed I hadn't finished the Hart-Felt series.
Toward the end of Part 2, when I was picking up the last string of cars I got an AI crash error. I had been running this straight through, not from a save. I then did restart it from a save and could watch a switcher on the west side of the same yard hit a string of cars, causing the error.
Has anyone else had this error? I thought you'd like to know.

Also, while in the midst of this scenario I received a new achievement: "Soldier Summit: 9 in the GP9"! I thought I was in Connecticut. Maybe it was Utah. *!lol!*


Through my tons of test runs of Part 2, no AI crash occurred, but I'll try to find time to look at it again.

I saw that Soldier Summit nonsense yesterday, too. Pretty strange, since the route isn't even available yet.
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Re: Hart-Felt Switching Part 2

Unread postby slick204 » Fri May 15, 2015 1:12 pm

Don't spend a lot of time. It's probably because I ran it so slow. I was during the last instruction, heading back to park the locomotive.
I can tell you the train number and siding if that would help. *!!thnx!!*
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Re: Hart-Felt Switching Part 2

Unread postby OldProf » Fri May 15, 2015 2:47 pm

slick204 wrote:Don't spend a lot of time. It's probably because I ran it so slow. I was during the last instruction, heading back to park the locomotive.
I can tell you the train number and siding if that would help. *!!thnx!!*


Running a scenario that I created but haven't looked at for a while is always a bit strange, but I finished it, reaching Engine Shed 2 at 09:56. As I approached the shed, AI train BM1792 was driving north just beyond the yard to the west and that may be the train that caused a crash -- but it shouldn't, because its final destination is a short siding at the north-west end of the auxiliary yard tracks -- those across the main tracks from the yard itself. It does pass one track away from some cars, but does not approach them at all -- well, perhaps I should say should not rather than does not. There's no other AI engine picking up or dropping off around that time, so I'm completely bamboozled. All I can say is that TS's AI "dispatcher" sometimes has a mind of its own.

Running this scenario very slowly is likely to cause you to miss seeing some of the AI movements, but BM1792 is the last AI in the scenario and . . . well, there's nothing more that I can say. Perhaps you could try the scenario again, but since you came very close to completion, there's no real reason to do so -- or are you a green check mark enthusiast?

Sorry I couldn't help.
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Re: Hart-Felt Switching Part 2

Unread postby slick204 » Tue May 19, 2015 10:49 pm

Sorry for the delay. I remembered that I did restart from a save at the very end, so that was probably the problem. No, I don't need the green check!
I ran part 3 tonight and all went well. Great scenarios on a great route. What could be better?

Thanks again for creating these! *!!thnx!!* !*cheers*!
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Re: Hart-Felt Switching Part 2

Unread postby OldProf » Wed May 20, 2015 10:49 am

slick204 wrote:Sorry for the delay. I remembered that I did restart from a save at the very end, so that was probably the problem. No, I don't need the green check!
I ran part 3 tonight and all went well. Great scenarios on a great route. What could be better?

Thanks again for creating these! *!!thnx!!* !*cheers*!


You are certainly welcome. It's messages like yours and the compliments I sometimes receive on Steam Workshop -- sometimes long after I've forgotten the scenario in question -- that make scenario writing truly worthwhile. I'm just about ready to upload the second part of my "Night Freight to Springfield" series for the VNHRR.
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Re: Hart-Felt Switching Part 2

Unread postby OlPaint » Wed May 20, 2015 11:18 am

OldProf

I really enjoyed the "Hart-Felt Switching" scenario series. Great fun. Really like watching the AI trains that appear on the parallel tracks during the play. I appreciate your efforts for getting the timing just right to make such things possible.

Looking forward to the rest of the "Night Freight to Springfield" scenario series. Part 1 was the "cat's meow"!!!

OlPaint
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Re: Hart-Felt Switching Part 2

Unread postby OldProf » Wed May 20, 2015 6:10 pm

OlPaint wrote:OldProf

I really enjoyed the "Hart-Felt Switching" scenario series. Great fun. Really like watching the AI trains that appear on the parallel tracks during the play. I appreciate your efforts for getting the timing just right to make such things possible.

Looking forward to the rest of the "Night Freight to Springfield" scenario series. Part 1 was the "cat's meow"!!!

OlPaint


*!embar*! *!embar*! *!embar*!
*!!thnx!!*
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Re: Hart-Felt Switching Part 2

Unread postby OlPaint » Wed May 20, 2015 6:14 pm

Tom

What is your handle on Steam Workshop? I would like to run somemore of your scenarios.

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Re: Hart-Felt Switching Part 2

Unread postby OldProf » Thu May 21, 2015 11:48 am

OlPaint wrote:Tom

What is your handle on Steam Workshop? I would like to run somemore of your scenarios.

OlPaint


Supposedly, I'm tompallen, but searching for that produces no results. Searching for tom pallen brings up two of my scenarios, "All in the Golden ... Evening" and Horseshoe Scissors", both for Horseshoe Curve; clicking on the View All Shared Files button on that search results page finally arrives at all of my Workshop scenarios (I think). Instead of "search and destroy", this strikes me as an excellent example of "search until you're destroyed".
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