Page 1 of 1

Loads

Unread postPosted: Sat Jan 10, 2015 11:10 pm
by Nitsujy12345
I have never done this before, but I just found out how to make different loads appear on a car, such as putting a random shed on the TOFC car for no reason (which by the way, did work for me). I tried using a locomotive to see how that looked, and no matter what parts aren't realistic, I still liked the look of this:
Load.jpg

I hit play to see the car without all those things showing up in the way. This shows up when I hit play.
ErrorLoad.jpg

I figure it has to do with the fact that it is not just a model, but a physical engine that should normally be able to be driven. Is there any way to get this to show up and not have any errors?

Re: Loads

Unread postPosted: Sun Jan 11, 2015 12:37 am
by Chacal
I think you need to make a scenery asset blueprint for the locomotove.

Re: Loads

Unread postPosted: Sun Jan 11, 2015 6:27 pm
by PapaXpress

Re: Loads

Unread postPosted: Mon Jan 12, 2015 12:01 pm
by Nitsujy12345
Thanks.
I got it working, but the auto numbering is now showing as a problem. I can drive it like a normal railcar now, but since it is static, the auto numbering isn't being used and it is showing up as '210', from the auto numbering thing that shows up when there is a problem, like 3210. It shows up over top of my logo on the tender, where it didn't before.
Is there a way to have the auto numbering show up but still have the car still be able to be used?