buzz456 wrote:Do you know about the dcvs file and what it does? Also do you have the digits bin file in the textures folder looking at the right numbers?
For what I know, the DCVS file is just the file that tells the model what numbers to place on the train.
This is what my DCVS file looks like (except the lines that are moved out to the right do not appear on the forum, they are there as they should be indented out)
<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
<CSVItem>
<cCSVItem d:id="2">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString">1600</Name>
</cCSVItem>
</CSVItem>
</cCSVArray>
And this is the digit bin file:
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cNamedTextureSetBlueprint>
<Name d:type="cDeltaString">GP20UP_Digits</Name>
<TextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22168">
<TextureName d:type="cDeltaString">0</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_0</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22171">
<TextureName d:type="cDeltaString">1</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_1</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22174">
<TextureName d:type="cDeltaString">2</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_2</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22177">
<TextureName d:type="cDeltaString">3</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_3</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22180">
<TextureName d:type="cDeltaString">4</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_4</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22183">
<TextureName d:type="cDeltaString">5</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_5</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22186">
<TextureName d:type="cDeltaString">6</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_6</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22189">
<TextureName d:type="cDeltaString">7</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_7</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22192">
<TextureName d:type="cDeltaString">8</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_8</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
<cNamedTextureSetBlueprint-sTextureEntry d:id="22195">
<TextureName d:type="cDeltaString">9</TextureName>
<TextureID d:type="cDeltaString">Reppo\Gp20PackBN\RailVehicles\Diesel\YRC1600\Textures\Numbers\[00]primarynumber_9</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>
</TextureEntry>
</cNamedTextureSetBlueprint>
</Blueprint>
</cBlueprintLoader>