Problems with Smokebox Consolidation "Resolved"

Post your problems and installation issues here!

Problems with Smokebox Consolidation "Resolved"

Unread postby Geep20 » Sun Nov 09, 2014 1:32 pm

Just recently I tried using the Consolidation and it keeps either dumping out of the game before a scenario will load. Or if I place it into a route through the scenario editor it will run for a bit then it will dump out. Also the whistle seems to have disappeared completely but it looks like all of the proper dav files are still present in the folder for the whistle. Wondering if anyone else has run into this problem and what might the fix be? Thanks for any help!
Last edited by Geep20 on Mon Nov 10, 2014 8:40 pm, edited 1 time in total.
User avatar
Geep20
 
Posts: 36
Joined: Sun Nov 02, 2014 11:03 am

Re: Problems with Smokebox Consolidation

Unread postby mrennie » Sun Nov 09, 2014 1:54 pm

Geep20 wrote:Just recently I tried using the Consolidation and it keeps either dumping out of the game before a scenario will load. Or if I place it into a route through the scenario editor it will run for a bit then it will dump out. Also the whistle seems to have disappeared completely but it looks like all of the proper dav files are still present in the folder for the whistle. Wondering if anyone else has run into this problem and what might the fix be? Thanks for any help!


I haven't had that "dumping" happen, but I'll look into it to make sure.

The problem with the whistle is caused by sound instance groups in the blueprint - it's a core code bug that was discovered recently (in time for me to remove all the instance groups from the FEF-3). It crops up when you edit a scenario and then play it immediately without going back to the main menu.
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: Problems with Smokebox Consolidation

Unread postby Chacal » Sun Nov 09, 2014 1:58 pm

What is that bug precisely?
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6479
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Problems with Smokebox Consolidation

Unread postby Geep20 » Sun Nov 09, 2014 2:22 pm

This is what it gives me when it dumps the game.

Saved dump file to 'C:\TempDump\TS2015 - v48.0a.dmp'

I just found that the NKP Berk does the same thing when trying to load a scenario also.
User avatar
Geep20
 
Posts: 36
Joined: Sun Nov 02, 2014 11:03 am

Re: Problems with Smokebox Consolidation

Unread postby mrennie » Sun Nov 09, 2014 2:32 pm

Chacal wrote:What is that bug precisely?


The instance groups in the sound blueprints aren't handled properly by the core code, so when you go from the editor straight into play a scenario, any sounds that are referenced from an instance group are likely to be suppressed.
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: Problems with Smokebox Consolidation

Unread postby mrennie » Sun Nov 09, 2014 3:42 pm

Geep20 wrote:This is what it gives me when it dumps the game.

Saved dump file to 'C:\TempDump\TS2015 - v48.0a.dmp'

I just found that the NKP Berk does the same thing when trying to load a scenario also.



I wonder if it's a problem with the particular route you're using - which one is it?
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: Problems with Smokebox Consolidation

Unread postby Geep20 » Sun Nov 09, 2014 5:00 pm

It doesn't seem to matter, I have tried it both on Horseshoe Curve and Majestic Falls and the same results occur.
User avatar
Geep20
 
Posts: 36
Joined: Sun Nov 02, 2014 11:03 am

Re: Problems with Smokebox Consolidation

Unread postby mrennie » Sun Nov 09, 2014 5:12 pm

It's a mystery.

The Connie loads fine on my computer, so I really have no idea what's wrong.

Do you know how to use LogMate.exe? If you run TS2015 with that, it could give a clue as to what is wrong.
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: Problems with Smokebox Consolidation

Unread postby buzz456 » Sun Nov 09, 2014 5:19 pm

Have you run a cache verification?
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Problems with Smokebox Consolidation

Unread postby Geep20 » Sun Nov 09, 2014 5:24 pm

No I have never used LogMate.exe. Is that provided with TS?

Buzz, how do you do a cache verification? That is something else I have never done myself, just assumed that steam did that when doing updates.
User avatar
Geep20
 
Posts: 36
Joined: Sun Nov 02, 2014 11:03 am

Re: Problems with Smokebox Consolidation

Unread postby buzz456 » Sun Nov 09, 2014 5:38 pm

Open your Steam folder. Right click on on TS2015. Click local properties. Click on local files tab. One of your choices is "verify integrity of game cache." It takes quite a while. There is a progress bar down at the bottom of your screen if I remember correctly.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Problems with Smokebox Consolidation

Unread postby Geep20 » Sun Nov 09, 2014 7:13 pm

That seems to have worked, the steamer is back up and running correctly! Of course this means I have to re-apply all of my mods which sucks.

Thanks for the help guys! !!*ok*!!
User avatar
Geep20
 
Posts: 36
Joined: Sun Nov 02, 2014 11:03 am

Re: Problems with Smokebox Consolidation

Unread postby mrennie » Sun Nov 09, 2014 7:16 pm

Geep20 wrote:That seems to have worked, the steamer is back up and running correctly! Of course this means I have to re-apply all of my mods which sucks.

Thanks for the help guys! !!*ok*!!


That's good news.

I recommend applying your mods one at a time and then testing. You never know, maybe there's something odd going on with one of them.
User avatar
mrennie
 
Posts: 3219
Joined: Wed May 30, 2012 12:22 pm

Re: Problems with Smokebox Consolidation

Unread postby buzz456 » Sun Nov 09, 2014 7:18 pm

Geep20 wrote:That seems to have worked, the steamer is back up and running correctly! Of course this means I have to re-apply all of my mods which sucks.

Thanks for the help guys! !!*ok*!!


Go investigate the "Two Click" solution to getting your mods back the easy way.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20926
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Problems with Smokebox Consolidation

Unread postby Ericmopar » Sun Nov 09, 2014 8:31 pm

If someone already mentioned this sorry, I kinda skimmed through all this.
Did you try simply clearing the blueprint cache?
The Connie is a bit touchy when using the Editors on a route or scenario that has it. I've figured out to clear the cache first, that usually brings back the whistle.
Something has change in the editors this time around. I used to be able to restart just the game, but when editing things I now have to restart my PC, or log off then back onto my accout to get a true view of what is going on with locos, signals etc.
Restarting the game and/or Steam aren't enough.
New build. i7-7700k, MSI Z270 Gaming M5 Mobo, Hyper 212 Evo, Corsair DDR4 3200 Mhz RAM, Klipsch Pro Mediea 2.1 Speakers, Samsung 850 Evo SSD, HAF XM Case, Asus Strix GTX 1070 and Cooler Master Storm XT Keyboard.
Slick with Pretty Rainbow Colors.
User avatar
Ericmopar
 
Posts: 2814
Joined: Mon May 13, 2013 12:35 am
Location: Henderson NV.

Next

Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 1 guest