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Strange coupling/uncoupling behaviour

Unread postPosted: Mon Oct 06, 2014 3:10 pm
by chrisreb
Apologies if this behaviour has already been reported.

Playing a scenario on Cajon Pass called Full Up. Nearly at my first drop off point when 2/3 of consist just uncouples. Reverse back slowly to try to recover it. As I get about a wagon length away the broken part of the consist accelerates toward me like a rocket derailing the whole consist.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Mon Oct 06, 2014 10:12 pm
by Chacal
Yes it has been reported but I don't think a cause was found.
Try saving the scenario after the consist breaks up, then quit, reload and try coupling again.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Tue Oct 07, 2014 7:20 am
by chrisreb
Unfortunately that's what I did. Oh well if nothing obvious will see if it happens in other scenarios

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Tue Oct 07, 2014 8:46 am
by arizonachris
There may be a fix in the File Library here. IIRC it was Ericmopar that came up with (or found elsewhere) the fix for the stretching couplers.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Tue Oct 07, 2014 12:54 pm
by chrisreb
Thanks will have a look around in file library tomorrow.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 1:05 am
by Ericmopar
I'm stumped by this. The only place I've seen the spontaneous uncoupling problem before, is on Sherman Hill. I just run Brit-Kits couplers there and on Cajon Pass stock.
I've set the coupler bins to my usual settings with no success on Sherman Hill stock. I can get the hard stops in the slack to work and other settings, but they will still break while climbing a grade at a steady speed.
The coupler strength settings are the usual and setting them higher than normal has no effect.
I've wondered if it might be scripted into Sherman on purpose or if there could be some core game issue when Sherman Hill is running. !*don-know!*

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 1:10 am
by Ericmopar
arizonachris wrote:There may be a fix in the File Library here. IIRC it was Ericmopar that came up with (or found elsewhere) the fix for the stretching couplers.


I can proudly say, that my coupler settings are my own, although Buzz and others did set me searching in the right direction.
I can say this about the couplers in Train Simulator. Their own wiki is very wrong, when it describes what settings work or don't work anymore.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 3:00 pm
by chrisreb
Noticed and AI consist on Horseshoe Curve today with massively stretched couplings. No sign of any file that I can see so assume that any amendements are currently not published. Looks like that TS2015 may have altered things anyway.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 3:09 pm
by buzz456
Have you tried BriKit couplers? They seem to work almost everywhere.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 4:25 pm
by chrisreb
buzz456 wrote:Have you tried BriKit couplers? They seem to work almost everywhere.



Had a search and couldn't find them - can I be a pain and ask for a pointer in the right direction? Been through all my downloads as I thought I had something from Britkits in the past by cannot see it.

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 4:44 pm
by buzz456

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Wed Oct 08, 2014 7:58 pm
by Ericmopar
I published fix for HSC just this weekend.
It includes couplers and brakes.
http://railworksamerica.com/index.php/d ... ccessories

Re: Strange coupling/uncoupling behaviour

Unread postPosted: Thu Oct 09, 2014 1:46 am
by chrisreb
Brilliant - thanks guys