buzz456 wrote:The problem is that she only did the nmc textures. You are seeing the nm ones which didn't get changed. What you need to do is copy all of the nmc textures to your desk top and rename them all nm. Then paste these back into your engine folder. Make sure that it overwrites doesn't make them a (2). If it won't do that get rid of your originals and then paste them in there. Now it should show up correctly.
This was first raised by tinknocker on the Steam RW forum. I identified that the problem was that only the nmc files have been retextured, and already tried this suggestion. Unfortunately, It doesn't work. I agree that logically it should, but I am guessing it is maybe because the Geo file also calls some true nm (not renamed nmc) files from the default loco folder, and maybe (again, I'm guessing) you can't mix nm and nmc (even if the nmc are renamed nm?). All I know is, it produced an "invisible" loco with visible couplers.
So what I did was to edit the Geo file so that it references the nmc texture files instead of the nm. That works in that I get the correct red & white textures, HOWEVER the old (Norfolk Southern) loco number is still showing cabside and above the front grill, and I can't work out how to lose those.
I did send a PM to the dev (Sibell) with a detailed explanation, but the response was: "I don't know which problems you or tinknocker now have, all problems are edit and the loco is operating fine...I reupload it. The only mistake was the bin file which was reset after the latest rw update. I only had to edit one line and all works fine. I don't edit or renamed or overwrite any existing _nmc or _nm file. I really don't know what you mean."
So I followed up with a further attempt to clarify the problem, and didn't hear back. A shame, because clearly from the dev's pictures the original is done correctly (and looks good!), but apparently not correctly packaged and uploaded. It just needs that to be readdressed.
Chris