Benedettini wrote:Did you notice that sometimes when you want to use mouse for a lever or button and hover on it the hand icon doesn't appear thus you're unable to use. For that you need to pan with camera a bit, but just before the lever was obviously clickable! (even the huge ones, you can find in steam locos)
Sometimes it's really annoying when I want to access a lever, for instance braking quickly without neither using emergency nor slow-responding keyboard; hovering and clicking does not work due to poor clickability.
Do you have the same problem too? Just asking.
There are several possible causes. Sometimes, developers forget to put something into the "Brief description" field of the control value in the engine blueprint, so that there's no mouseover help (but the control is still clickable). Then there's the problem of the size of the bounding box around the control's geometry in the model - when the lever is small, the bounding box is small, so the mouse has to be placed very accurately to be within the box, as viewed from the where the player's looking at it. Some bounding boxes might be irregular sizes, i.e. not the same width, height and size - they might look very narrow from a certain angle. A further problem when there are a lot of controls close together (especially true in a North American steam loco), so that if the bounding boxes are made larger to make them easier to click, it can have the detrimental effect of obscuring other controls' bounding boxes that are behind them (this happened to me with the FEF-3 - I made the whistle pull's box larger to make it easier to grab when it's swinging, but then I couldn't click on the air ** behind it unless I looked at it from the other side of the cab and zoomed in!). What I'm getting at is that it's very complicated to get everything perfectly set up, and since moving your virtual head about in the cab (up/down/sideways/tilting) is very tricky (almost impossible), there have to be some compromises.