Here's a snapshot of a few of the goods sidings at Minehead. Notice that all of the shed doors are firmly closed.

And another, closer to those sheds, showing that the tracks run right through those closed doors.

And, finally, the view inside the shed, which features those whimsically vanishing walls so beloved of day-trippers:

The entire route is populated by such sealed sheds, which make any serious attempt to shift wagons around the yards in which they squat, close-doored, a ridiculous visual spectacle.
I've thought about abandoning the shunting scenario I'd already begun, but now I'm fairly determined to complete it and post it to Steam Workshop, using task instructions to point out the absurdity of such sloppy, careless route design.
I've also thought of exploring an application of the programming that opens and shuts tunnel curtains and yard gates on the Stevens Pass route to animate those shed doors, but even were I able to do so successfully I'd be the only one to enjoy the result, and I don't write scenarios just for my own enjoyment.
West Somerset's users' manual credits its production to Adam Lucas, Chris Linington, Colin Ross, Derek Siddle, Edwin Thurston, Gray Poyda, Jeff Douglas, and Kevin McGowan. How many route designers does it take to leave goods sheds inaccessible?


