Nice C&O CSX #4617 SD40 Needs File?

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Nice C&O CSX #4617 SD40 Needs File?

Unread postby HankySpanky » Tue Mar 11, 2014 10:15 am

I found this sweet freeware SD40, actually famous as the last CSX loco w/ C&O markings (Google it).

It is a Rail Simulator model and runs fine in TS2014 except that it has the double numbering problem and I can't fix it. RW Tools says it is missing a couple of files that I do not have, specifically "sd40_2_.dcsv", and "SD40BIN".

Anyone what to give fixing it a go? It would sure be nice to run on Tori's route.

http://www.trensim.com/lib/rs/index.php?act=view&id=231
(Pay close attention to the directory the enclosed installer utility wants to put it in)

Checked w/ Malwarebytes, Spybot, and Kasperski.
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Re: Nice C&O CSX #4617 SD40 Needs File?

Unread postby buzz456 » Tue Mar 11, 2014 10:21 am

Send me a PM so I don't forget and I'll send you those tonight. Edited....I was thinking of the GP40. The SD40 should be in your Kuju folder, but I can still send these to you if you can't find them.
Buzz
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Re: Nice C&O CSX #4617 SD40 Needs File?

Unread postby HankySpanky » Tue Mar 11, 2014 10:50 am

Thx Buzz - sent you a PM.
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Re: Nice C&O CSX #4617 SD40 Needs File?

Unread postby HankySpanky » Wed Mar 12, 2014 6:38 pm

Got it figured out.

1) Copy sd40_2_numbers.dcsv
from: Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\Black\Engine
to: Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\CSX\Engine

2) Modify Assets\Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\CSX\Engine\sd40_2_black.bin as follows, where items in red indicate add:

<NumberingList>
<cCSVContainer>
<CsvFile d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\CSX\Engine\sd40_2_numbers</CsvFile>
</cCSVContainer>
</NumberingList>
<NumberingFormat d:type="cDeltaString"></NumberingFormat>
<Numberings d:type="sUInt32">0</Numberings>

<FrontCouplingBlueprintID>
.
.
.
.
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\CSX\CabView\SD40-2 Headout Camera.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</HeadOutCameraBlueprint>
</cEngineComponentBlueprint>
</RailVehicleComponent>
<RenderComponent>
<cAnimObjectRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\CSX\Engine\Textures\SD40-2_Digits.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\SD40-2\CSX\Engine\Textures\SD40-2_Digits.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\CSX\Engine\[00]sd40_2_black</GeometryID>
<CollisionGeometryID d:type="cDeltaString">Kuju\RailSimulatorUS\RailVehicles\Diesel\SD40-2\CSX\Engine\[00]sd40_2_black</CollisionGeometryID>


3) Then in scenario editor, place and double-click the engine. On the right side flyout, renumber the engine to "0" and hit enter.

*!greengrin!*
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