Texture issues (and a solution) on Steven's Pass

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Texture issues (and a solution) on Steven's Pass

Unread postby MontanaRails » Tue Jan 07, 2014 8:31 pm

First of all, to Rick Grout, Michael Stephan, and Jim Friedland, GREAT JOB on this route. Seriously good stuff...! !*brav*! Probably the greatest, most atmospheric NA route (in my opinion) yet made.

1. I'm not sure about anyone else, but I was missing a building winter texture on Steven's Pass. It is possible that it's just me if I got a bad download, but I suspect not, because all the other files are intact. Attached is the building at Wenatchee, WA.

I found a way to easily fix this - just open up your StevensPassAssets.ap file with 7-Zip or similar, and navigate to this location: Scenery-RS\Buildings\Textures

Copy this file: OXFO_PADD_WP17_06.TgPcDx and rename to OXFO_PADD_WP17_06_Wi.TgPcDx

Within railworks\Assets\GNTX\StevensPass\, create the following folder structure, Scenery-RS\Buildings\Textures\ and place OXFO_PADD_WP17_06_Wi.TgPcDx within Textures.

Now, you should have no missing winter textures. Granted, this may be the only building without 'snow' on it, but it's better than the alternative.
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2. Question: Has anyone found a cure for the well-documented telephone pole transparency problem? Cant seem to solve this one...starting to think its an issue with the model itself, and not a texture.

The asset in question is GX_Tpole_3ph02
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