by SMMDigital » Tue Apr 10, 2012 7:43 am
A patch is coming for the timing issue that causes the SBHH in the Sunday Drive. I have to test it first on my laptop.
Yes, that is tornado damage just south of Apison. A big one that was - started out near I-75 at Ringgold, rumbled through downtown, crossed the CSX tracks there, ripped up the west side of the mountain, and then tore through Apison. I'm not trying to be disrespectful to those who were injured or killed there, but I went through that area about after it happened and was awestruck by the power of it.
Patch 2, and all future ones, will contain all previous changes that were made to fix the original route download.
As far as Bob Artim's assesment of route interactions, that is an interesting find. For the record, what he said about SMM Signals are true, to an extent. The USS Searchlights do install to the Kuju-Signals folder, but the only shared file with a Kuju asset they would use is the default signal script. The non-default uses the PikeHkr script, which if installed, is deposited in the Kuju-Signals directory. All other signals install to the SMM folder, unless using the default Kuju scripts.
As far as SMM Assets that are deposited in the Kuju folders and share textures with Kuju stuff, there are only a few - Grace Davison (textures), Highway Piers (textures), and two concrete rail bridges in Chattanooga. Those were done early on, before I knew better than to do that.
Of course, the route does use stuff from the 3DTrains asset folders, and would not be possible without them. The HSC route plays a very minor roll on the NSAND, with a few assets scattered here or there, and the sky used in some scenarios.