NEC Bugs Thread

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Re: NEC Bugs Thread

Unread postby Dan » Fri Oct 28, 2011 11:33 am

Toripony wrote:My second experience with the NEC went a little better... no bugs to report, just poor performance. I can't drive the Acela there at all with TSX enabled; the Genesis is a tiny bit better but still 6 fps. The AEM out of Philly was acceptable. TS reported frame rates from 14-17.

I can't edit this route with TSX enabled; thermal shutdown. (still haven't tried editing with TSX disabled)

Actually, there was a bug... I lost keyboard input once. Is that still happening?


Tori - I've read (elsewhere) that the Acela and rain don't get on well at all. It might be worth trying it without the rain and seeing what kind of fps you get.
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Re: NEC Bugs Thread

Unread postby Dima » Fri Nov 11, 2011 9:54 am

Hey guys,

I have an issue with The Keystone Career Scenario. I searched for anybody else having this problem, but was unable to find any mention of this anywhere on the internet. The issue is that I get stuck at a track junction near Mile Yard - approximately 35 miles from final destination. After completing the first stop successfully (a bit earlier then stated in the task log), I carry on down the line until I come to a stop signal. Passing this signal does not trigger an Exit on SPAD, but shortly after this signal, there is a junction switched against me. Passing this junction obviously derails my train. Requesting to pass at danger continually gets denied. The junction ahead cannot be switched manually, saying that it is locked first by A06 - Stopper Metuchen and then by A04 - Stopper Linden. After the A04 passes, the track does in fact switch for me, but by this point, the game clock is already about 15 minutes past my arrival time for the final stop (so there is little point to finish the scenario seeing as I'd get -1,000,000 points for being so late).

I'm currently at work so I cannot post the exact coordinates of the incident, but once I get home, I will upload a screenshot. I wanted to post here first to see if this is in fact a glitch, an expected part of the scenario, or something completely random that's happened only to me.

Thanks in advance for your help and I look forward to becoming an active member on the forums here :)
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Re: NEC Bugs Thread

Unread postby MattW » Fri Nov 11, 2011 11:09 am

Does anyone know if or when an update for the NEC will be released which fixes the speedlimits? As it stands now, it's impossible to follow a real timetable using Acela as the maximum speeds top out at 120mph when it should hit 135mph.
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Re: NEC Bugs Thread

Unread postby Dima » Sat Nov 12, 2011 5:26 pm

Took me a bit longer, but here are the screenshot describing the issue. In my original post, I mentioned Metuchen Stopper A06, it's actually A05 - my mistake. From the last screenshot, you can see how far away A04 is - it finally passes at ~10:55 game time. Again, I have considered the idea that this isn't a glitch, but part of the scenario - I realize there are delays similar to this in real life. I'm sure *somebody* here must have played The Keystone career scenario...

Stop signal: (The signal to the left which appears blank is actually a Advance Approach. The in-cab signal displays Restricting.)
Image

Map of the area:
Image

Distance to A05:
Image

Distance to A04: (This image I manually labeled where the relevant trains are.)
Image

Cheers,
Dima
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Re: NEC Bugs Thread

Unread postby gtw5812 » Fri Dec 02, 2011 5:02 pm

I still can't believe, that nothing has really been addressed, regarding this route. RSC continues to produce products, but yet the things that have already been introduced and paid for lack with the TS2012 upgrade. Fans still trail locomotives, this route studders and FPS's are low in all populated areas, the ACELA has problems in the rain, and now Donner...even with the new patch coming will still have flaws. How about starting here, lets upgrade and get what we have running, back to the old standards. I miss running on this line the way it use to be.....

R/
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Re: NEC Bugs Thread

Unread postby ArcticCatZRT » Thu Dec 08, 2011 3:36 pm

While I agree with you, I do have some arguments,
**note is not suppose to make anyone upset, or start a riot, just some of my ideas, write or wrong**
**Also I wanted to apologize in advanced, sorry if this is off topic**

First off the reason that they keep pushing out more DLC is that they need to keep money flowing into the company to keep it afloat. If they would just stop all new development and focus on old products they could lose or not possibly gain any revenue, RSC isn't like EA railworks is their only source of revenue. I also have a feeling that they are updating everything and then releasing one big patch/upgrade to the DLC, especially since everything that has been upgraded has been from mainly 3rd party developers (exceptions to this are the NEC), but that is my own personal opinion and I have no sources to back it up.

Also to note about performance issues, from what I have heard from a newsletters and other sources they are working on patches to fix some of the FPS issues, especially with multiple core processors. Also with the Donner pass the first update was released, but currently they are working on another patch to fix some of the bigger issues, such as with the track.

I know people are frustrated with how things have been going lately, but we can either deal with what we have, or just leave the franchise all together, which for me is not an option. I love the franchise, even with its quirks, and I have a lot of money invested in it. The other thing we could do is really push the question as what is going on with the previous DLC, so at least we have an idea of what is going on, instead of being in the dark. As a community we got RSC to recognize the problems with DP, if we try again, we may get some answers on the DLC.

/End Rant, I'll step off the soapbox........ !*salute*!

Best Regards,
Cat
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Re: NEC Bugs Thread

Unread postby LandN » Thu Dec 15, 2011 7:38 pm

I just ran "The Keystone" but not in the Career mode. When I got to Trenton I could not get the load/unload tab to activate. Needless to say I didn't get a completed. The mileage counter quite working when I had 25.1 miles to go. Don't know if that had anything to do with it.

Jay
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Re: NEC Bugs Thread

Unread postby arizonachris » Thu Dec 15, 2011 11:10 pm

Jay, I don't have NEC, but every other scenario I have when the mileage counter stops, it means I missed a stop or a task. Even if you back up, that task will not be checked off. Keep checking your F1 list (middle tab) for the tasks you need to complete. F1 is your duty list. Don't count on popups which don't always stay on long enough anyways. So, it's quite possible that because you didn't finish a previous task, the "T" (load/ unload) key didn't work. Or the consist is not quite spot on where it should be.
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Re: NEC Bugs Thread

Unread postby LandN » Fri Dec 16, 2011 11:24 am

Arizonachris,

There was only one stop/task and that was at the station at Newark. The only task remaining on the list was the final stop at Trenton.

Jay
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Re: NEC Bugs Thread

Unread postby LandN » Fri Dec 16, 2011 2:27 pm

Also, upon checking my Amtrak timetable I found out that Newark is 48 miles from Trenton, not 25.1. That would place the location that the counter quit working more in the vicinity of Rahway or Metuchen.

Jay
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Re: NEC Bugs Thread

Unread postby NJTransit4Lyfe » Fri Jul 06, 2012 12:16 am

Sorry about the bump, I just felt I had to adress this in the necssary forum.

The way the Catenary is designed doesn't look anything like the NEC's real catenary in New Jersey. It looks a little-bit like the Catenary way further down the line in Maryland.

New Jersey Catenary:
Image
Maryland Catenary:
Image
RailWorks Catenary:
Image

See the difference?

One other thing is the Platforms at NY Penn, Newark Penn, and Philadelphia 30th Street. They need to be heightened to the point where you can pretty much walk off the train. Kinda like this:
Image
This is how high they are in the game(at one of the stations I mentioned):
Image

Besides that, the NEC DLC is great. Wish there were more trains for it though, the NEC doesn't only use AEM-7's/Acelas along that stretch of the line
College will make you feel the same stress that a NYCT Subway dispatcher feels when there's a broken rail, signal problem, and police investigation on the same line at the height of the PM rush.

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Re: NEC Bugs Thread

Unread postby Kali » Fri Jul 06, 2012 8:49 am

I've just read something by a ( NJT I think ) driver running a GP40 down the NEC at 100+ mph; sounded a fun thing to try to model given it must be somewhat exciting in the cab ( especially as it was long-nose first! ) so I went off to see what NJT ran where, and couldn't really work it out. What passenger diesels run on the bits of NEC we have available?
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Re: NEC Bugs Thread

Unread postby NJTransit4Lyfe » Fri Jul 06, 2012 4:53 pm

Kali wrote:I've just read something by a ( NJT I think ) driver running a GP40 down the NEC at 100+ mph; sounded a fun thing to try to model given it must be somewhat exciting in the cab ( especially as it was long-nose first! ) so I went off to see what NJT ran where, and couldn't really work it out. What passenger diesels run on the bits of NEC we have available?


The only NJT diesels that run on the NEC are out of service trains heading to Philadelphia to work the Atlantic City Line, North Jersey Coast Line trains running to Bay Head(Not part of the NEC) on diesel power, and Raritan Valley Line trains heading to Penn Station Newark.
College will make you feel the same stress that a NYCT Subway dispatcher feels when there's a broken rail, signal problem, and police investigation on the same line at the height of the PM rush.

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Re: NEC Bugs Thread

Unread postby Kali » Fri Jul 06, 2012 5:32 pm

As I thought, pity about that. None of the others on the route seem to use diesels at all anyway...

Thanks for the response.
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Re: NEC Bugs Thread

Unread postby gtw5812 » Mon Dec 17, 2012 9:59 pm

The route recently seems to run better.... However (there is always a "However"), it seems, when I approach the 50 mph curve at "Shore Jcn", on any track, in any senario, my game freezes, and I use the "Control ALT Delete", to get out. Then I cancel, and it puts the game in pause, and I can restart.... No error message, just a pause. I have updated my files, cleared cache...etc...no correction... any help??

Thanks
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