SMM Digital NSAND

Post your problems and installation issues here!

Re: SMM Digital NSAND

Unread postby SMMDigital » Sat Mar 31, 2012 2:18 pm

Ok, back to topic. I am very down on RSC right now, but lets not turn this into a war about what is what. Fixing the problem with this route is top priority right now.
SMMDigital
 

Re: SMM Digital NSAND

Unread postby MontanaRails » Sat Mar 31, 2012 6:33 pm

Really good news! Cant wait to run V3....this has always been a favorite, glad the problem wasnt something catastrophic!
Image
MontanaRails
 
Posts: 667
Joined: Sun Nov 14, 2010 2:08 am

Re: SMM Digital NSAND

Unread postby SMMDigital » Sat Mar 31, 2012 7:00 pm

I'll put up a patch first that involves the affected BIN files to make sure that this actually fixes the problems people are experiencing, then i'll repackage and re-post the entire route.
SMMDigital
 

Re: SMM Digital NSAND

Unread postby jamesphh » Sat Mar 31, 2012 7:37 pm

Removed mix map tiles as described and ran all the way from Dalton thru Debutts yaed with no issues using the dalton freeroam.
Tried Chattanooga freeroam and locked up at same spot. Must be something in the scenario.
At 35.07904 (-85.24953) there is a signal that does not cover all possible paths. Need a 4 link signal w/#1 link straight thru.
Also CSX line signal at Chattanooga jct does not cover all paths.
Running over 45fps + in some areas.
Q9300 quad 2.5G
4G ram
Nvidia 545 w/1.5G mem
vista 64
jamesphh
 
Posts: 388
Joined: Fri Feb 13, 2009 2:28 pm

Re: SMM Digital NSAND

Unread postby jamesphh » Sun Apr 01, 2012 10:34 am

Terminal scenario still fails approaching the hump.
Edit:
Dalton Delivery fails at start up.
Missionary Ridge fails at start up.

EDIT:
Cancell above. Took out wrong mixmap file.
jamesphh
 
Posts: 388
Joined: Fri Feb 13, 2009 2:28 pm

Re: SMM Digital NSAND

Unread postby SMMDigital » Sun Apr 01, 2012 11:41 am

The patch for the problems we have been discussing here is up on SMMDigital website. The offending tiles and all tiles surrounding them were reworked. I was able to run all scenarios and move freely through all areas on my Laptop (AMD X2 proc, 3GB Ram, Win7-32bit, really crappy graphics processor) after the update was applied.

Keep your fingers crossed folks! *!question!*
SMMDigital
 

Re: SMM Digital NSAND

Unread postby artimrj » Sun Apr 01, 2012 12:41 pm

I got the patch and manually copied it over. I ran the Terminal scenario and got it done in 36 minutes. Debutts is a huge yard. When I was a mile away from it my FPS dropped to 14 from 20 and never got any higher. A few times it got sluggish and I could see the mountains drawing in the distance. No SBHHes. Looks a lot better with mixmap installed.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Re: SMM Digital NSAND

Unread postby SMMDigital » Sun Apr 01, 2012 12:44 pm

Anywhere in the Debutts area is a frame-rate killer. I built that section before Asset Blocks and knowing how to minimize the amount of Assets placed. Also, I think things slow down at the Ten because I built Chickamauga Dam from the terrain.
SMMDigital
 

Re: SMM Digital NSAND

Unread postby jamesphh » Sun Apr 01, 2012 3:50 pm

Looking good! And fas t too!
jamesphh
 
Posts: 388
Joined: Fri Feb 13, 2009 2:28 pm

Re: SMM Digital NSAND

Unread postby MontanaRails » Sun Apr 01, 2012 5:06 pm

I'd like to test this too, but I guess I got rid of the original v3 route download. Is there by chance still an unadvertised link to this?
Image
MontanaRails
 
Posts: 667
Joined: Sun Nov 14, 2010 2:08 am

Re: SMM Digital NSAND

Unread postby kevhead » Sun Apr 01, 2012 5:24 pm

I got this error in one of the scenarios. Error Failed to Create Vertex buffer. File Dx common/cHVertexMangerDx.cpp. Line: 1209. I believe it was the one with the Diesel on the tourist line can't recall the name maybe it will help. :D With the patch I still could not get Sunday drive to work. I did get the first scenario to work but no AI was in it. Probably was not in it because of patch to see if it worked. I hope you figure out this It looks to be a great route from what I did run. I also got the switching auto racks to run but did no complete it so I don't know about that one.
User avatar
kevhead
 
Posts: 184
Joined: Fri Apr 15, 2011 11:24 am

Re: SMM Digital NSAND

Unread postby SMMDigital » Sun Apr 01, 2012 6:09 pm

Vertex Shader error, check out this link, 5th answer down from top of the QA section.

http://www.railsimdownloads.com/wiki/ti ... aqId=6#q62
SMMDigital
 

Re: SMM Digital NSAND

Unread postby MontanaRails » Sun Apr 01, 2012 6:59 pm

The patch, applied over the original V3 release, fixes all my SBHHs. I've spent 25 minutes flying over every inch of the route in editor mode, and via both of the included free roams. I'm now going to start working through the Standard Scenarios. !*brav*!

Image
Image
MontanaRails
 
Posts: 667
Joined: Sun Nov 14, 2010 2:08 am

Re: SMM Digital NSAND

Unread postby Chacal » Sun Apr 01, 2012 9:52 pm

SMMDigital wrote:Anywhere in the Debutts area is a frame-rate killer.



It's a pain in Debutts.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6524
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: SMM Digital NSAND

Unread postby Csxgp38-2 » Sun Apr 01, 2012 10:22 pm

!*roll-laugh*! That was well played my friend.
-Harrison
CSX railfans are how tomorrow moves!
Future owner of HSM Co Transportation- Rolling into the future.
"If I could return to those boyhood days of mine, and that green light on the Southern, Southern railroad line."
Csxgp38-2
 
Posts: 732
Joined: Sat Sep 10, 2011 9:18 pm
Location: Apex, NC- Seaboard Country

PreviousNext

Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 1 guest