by _o_OOOO_oo-Kanawha » Wed Oct 30, 2013 1:10 pm
Negative! A fresh Pacific Surfliner asset pack downloaded this morning made no difference. At all, since the files inside the pack are the same as the ones I originally got when I bought the pack October 10.
Somehow somewhere engine parameters are set/kept fixed by the scenario? The gamesimulation engine?
Since I didn't notice anything way out of order in the .bin files, I am at a loss here as to what is wrong.
Now the cabcar, it's brakes and gauges appear to function normally. I assume the indepedent brake acts on the pushing locomotive.
Speaking of the cabcar: I haven't yet tried a single F59PHI without a cabcar. So I put a single loco in the freeroam, and its brakes work like they should according the setup in the simulation blueprint.
So somehow in the locomotive-cabcar combination lies the secret.
Uncoupling the cabcar unfreezes the EQ gauge, recoupling freezes it again.
Now, is there a consist message script involved? Are the right controls and parameters passed along the train?
Couplin another F59PHI makes the gauges jump, so I think it is the engine script. Unfortunately it isn't in clear text.
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)