F59 Brakes fixed

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Re: F59 Brakes fixed

Unread postby tsayyote » Tue Oct 29, 2013 4:58 pm

I did a file verify the day after this thread was posted and my file sizes are still the same as your Kanawha.

One thing I did notice though is that the f5 HUD displays a different BC pressure than the onboard pressure gauges. The f59 gauges spike to 65lbs at any amount of application. At a full service application, it is still a painfully slow release. To get around this I do this: once at a complete stop at a station, dump the train brakes and use the loco brake. This is in a scenario. Haven't tried in free roam yet.
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Re: F59 Brakes fixed

Unread postby _o_OOOO_oo-Kanawha » Wed Oct 30, 2013 1:10 pm

Negative! A fresh Pacific Surfliner asset pack downloaded this morning made no difference. At all, since the files inside the pack are the same as the ones I originally got when I bought the pack October 10.

Somehow somewhere engine parameters are set/kept fixed by the scenario? The gamesimulation engine?

Since I didn't notice anything way out of order in the .bin files, I am at a loss here as to what is wrong.

Now the cabcar, it's brakes and gauges appear to function normally. I assume the indepedent brake acts on the pushing locomotive.

Speaking of the cabcar: I haven't yet tried a single F59PHI without a cabcar. So I put a single loco in the freeroam, and its brakes work like they should according the setup in the simulation blueprint.
So somehow in the locomotive-cabcar combination lies the secret.
Uncoupling the cabcar unfreezes the EQ gauge, recoupling freezes it again.
Now, is there a consist message script involved? Are the right controls and parameters passed along the train?
Couplin another F59PHI makes the gauges jump, so I think it is the engine script. Unfortunately it isn't in clear text.
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The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
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