
hertsbob wrote:Only if it's preceeded by 'Put another shrimp on the barbie'...
buzz456 wrote:One of the things you are going to have to be careful of is if you start making modifications to suit yourself which results in making the "stock" game unusable you will be chasing a lot of noobs away who don't care about the physics.
Buzz
MontanaRails wrote:What to change: SpringCoefficient value to "20000", and Damping value to "10000"
MikeK wrote:MontanaRails wrote:What to change: SpringCoefficient value to "20000", and Damping value to "10000"
Nope. Add a couple of zeroes and you're getting close. 1000000 and 4000000 are the values I used to use. I found that damping had to be higher than the spring coefficient to remove the silly bounciness out of the train.
MontanaRails wrote:Oh wow! I just tried this and the train actually felt too firm. Real trains actually do have a little perceived stretchiness to them (in addition to the slack action) from what I've heard. The slack action seemed to be reduced too much with these numbers...but I'm not sure yet. The 20,000 and 10,000 are the values that have been the 'default' fix for some time now, but your 'million' fixes are intriguing. I'll have to keep playing with it and see. Thanks for posting! I love feedback - its how we come up with solutions.
buzz456 wrote:One of the things you are going to have to be careful of is if you start making modifications to suit yourself which results in making the "stock" game unusable you will be chasing a lot of noobs away who don't care about the physics.
Buzz
Old Prof wrote:buzz456 wrote:One of the things you are going to have to be careful of is if you start making modifications to suit yourself which results in making the "stock" game unusable you will be chasing a lot of noobs away who don't care about the physics.
Buzz
And not only "noobs" (I've always heard newbies ... this term strikes me as deliberately insulting -- see "boobs" or "rubes") ... Anyway, there are a lot of us out here who aren't fixated on physics and won't bother with even "simple" fixes that have to be reapplied after every cache verification and RSC update. IMNSHO*, railroad simulators are called that for a reason; I enjoy running scenarios in RSC's simulator because its appearance strikes me as more realistic and because the types of scenarios I enjoy present a puzzle or a challenge of some kind. I'm not condemning the physics phans, just pointing out that they're only one coalition of this diverse community. Those of us who don't care much about physics are another coalition and it is not made up exclusively of neophytes.
{* In My Not-So-Humble Opinion}
GaryG wrote:**!!2cents!!**
Game - Who cares about physics?
Simulator - Physics should be simulated as well as objects.
I think it is sold as a simulator, not a game. I guess the fix could be a 1-10 scale for physics as well as scenery.
'nuff said for now. Have a great 2013!
GaryG
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