Donner Pass scenario still broken?

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Re: Donner Pass scenario still broken?

Unread postby buzz456 » Sat Nov 17, 2012 11:31 am

Well, that didn't work either. I also noticed that the non-dynamic SD40-2 is also failing to load. After tinkering around in RW4.0, it would seem that the non-dynamic SD40T-2 is also in the 1st activity, which I have run and completed, so I am at a loss as to why it wouldn't load for the 2nd and 3rd activities.[/quote]

I think Tom's suggestion to remove the whole thing including the equipment that you are having problems with and re-verify. You may need to run this several times and see if that fixes the problem. I'd be happy to give you any other bits and pieces if you want to keep trying it piecemeal but his idea might be the simplest.
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Re: Donner Pass scenario still broken?

Unread postby ShawnBecher » Sat Nov 17, 2012 12:21 pm

I didn't see his reply before. I will give that a try. Thanks!
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Re: Donner Pass scenario still broken?

Unread postby ShawnBecher » Sun Nov 18, 2012 7:54 am

That worked, as the scenarios now load, so thank you for that tip. Now I just have to figure out how to get to the front of the train in the "Getting Involved" scenario, since the switches are lined to the back of the train, but the task list wants me to connect to the front of the train, and I can't throw any of the switches.....
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Re: Donner Pass scenario still broken?

Unread postby CrimsonKing » Sun Nov 18, 2012 11:38 am

In "Getting Involved", you are driving the helpers. It wants you to connect the parked train to the front of your locomotives and not the other way around. You can then use Ctrl + / Ctrl - to switch cabs until you are in the lead locomotive.
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Re: Donner Pass scenario still broken?

Unread postby ShawnBecher » Sun Nov 18, 2012 12:28 pm

That being the case, it is worded poorly, as I did not realize the "Colfax Snapper" was the name of the helper units until looking at it in the scenario editor.

I had tried numerous times hooking to the back of the train with no luck, then this morning (before seeing your message) I accidentally coupled to the train harder than I usually do. I hit it at about 5 MPH rather than the 2-3 MPH I had on all my previous attempts. Apparently the extra speed was enough to trigger the 1st task, and it was checked off and I got the messages and was off on my way!

Thanks again for all the help on this!
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Re: Donner Pass scenario still broken?

Unread postby arizonachris » Sun Nov 18, 2012 5:05 pm

Shawn, I always couple at between 5 to 7 MPH, most of the time it works fine, unless the scenario is really messed up. Do you have that automatic coupling thing checked? (green tick in the box)

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Re: Donner Pass scenario still broken?

Unread postby ex-railwayman » Sun Nov 25, 2012 8:38 am

Shawn Becher wrote:It's the scenarios that start with "2". The bin that has a different date on it is the "nd"version for the non-dynamic tunnel motors.


Hmmm, I always thought that nd = No Driver, as it does on some of the British Diesel Locomotives, are we positive it stands for Non-Dynamic ??

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Re: Donner Pass scenario still broken?

Unread postby hefy_jefy » Wed Dec 26, 2012 2:41 am

Well the recent update seems to have fixed the Emigrant gap problem, despite the fact that it is said that no changes were made to the DP scenarios. The other train doesn't start until you are through Emigrant Gap and the switch settings are now correct avoiding the conflict. Also I have to say that the last update to DP is a considerable improvement in appearance. The other major difference is that one of the scenarios, the very long one (240mins) no longer seems to be available.
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Re: Donner Pass scenario still broken?

Unread postby Chacal » Wed Dec 26, 2012 4:16 am

Shawn Becher wrote:I had tried numerous times hooking to the back of the train with no luck,


For future reference, this happens with some rolling stock, for example the new RS11 from VR.
There is an easy workaround: just use the "coupling view" in the HUD (see the RW Driver Manual).
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Re: Donner Pass scenario still broken?

Unread postby thebigroyboyski » Wed Dec 26, 2012 4:35 am

ex-railwayman wrote:
Shawn Becher wrote:It's the scenarios that start with "2". The bin that has a different date on it is the "nd"version for the non-dynamic tunnel motors.


Hmmm, I always thought that nd = No Driver, as it does on some of the British Diesel Locomotives, are we positive it stands for Non-Dynamic ??

Cheerz. ex-railwayman.


I'm sure it stands for no driver too.
All the tunnel motors in the game have the dynamic brake units fitted.
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