by SMMDigital » Thu Mar 29, 2012 4:45 pm
No Eureka moment yet. I've nuked Debutts yard from end to end and im going to rebuild and see if that fixes the Tracks.bin issue. Ironically, I was at that yard last week, and I saw some things that I really wanted to do on the route but didnt have time to mess with. For one, the escape track from the loco terminal to the hump tower is actualy closer to the receiving yard than I had modeled it, and waste-water pools have been built in the wooded area behind the ET. Id like to remodel some roads now that iv'e modd... er, learned how to place better traffic lofts. So if I can get it to work, this problem may turn out for the good.
Krellnut, out of curiosity, what system specs are you running? Did you by any chance try to run the "Switchin Racks" scenario? It is out away from the other errors, and it was the only one I could get to load on my laptop.