Ft Smith to Heavener - graphics anomolies

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Re: Ft Smith to Heavener - graphics anomolies

Unread postby jamesphh » Fri Sep 04, 2015 7:09 am

Maybe! It may be that the solution is as stated above that revised scaleroad traffic lofts be independent of Kuju and RSDL.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby charliechan » Sat Sep 05, 2015 5:22 am

buzz456 wrote:Have any of you looked at my comment about the weather? I had it on Stevens Pass and when I changed the weather back (right center flyout in editor) from the default 3D weather it went away.


Good Morning:

The screen shot from the scenario in my last post is from the Fort Smith to Heavener route by Rich Garber. The name of the scenario is "12 Van Buren To Heavner Run."
This is a screen shot from the scenario editor that shows that the weather is overcast rain, is this a 3d weather.

2015-09-05_00001.jpg


Thanks for the help
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby chrisreb » Wed Sep 09, 2015 1:02 am

Thanks for all the interesting info. Will try the patch for now anyway and at least I know it is a game issue.

Charliechan - funnily enough that was the scenario I was playing
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Wed Sep 09, 2015 7:22 am

I went and looked at this and have the same "large moving black box blob" you guys are seeing no matter what weather I used. It's always just in front of a green sedan and can only be seen from a certain angle.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Wed Sep 09, 2015 9:03 am

buzz456 wrote:I went and looked at this and have the same "large moving black box blob" you guys are seeing no matter what weather I used.

Further confirmation that it''s a vehicle and not a road section.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby artimrj » Wed Sep 09, 2015 9:18 am

As far as I know it is the Scaleroads traffic. It is on the NERW. Seems like there is only 1 or two autos that screw it up. I have not used any AI traffic on the Lafayette, but we do have Scaleroads & Rails. No traffic, no anomalies.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby chrisreb » Wed Sep 09, 2015 10:55 am

Yes there is always a green sedan in the area but then there do seem to be lot of them about!!
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Wed Sep 09, 2015 2:37 pm

artimrj wrote:As far as I know it is the Scaleroads traffic.

Which alias Kuju cars.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Wed Sep 09, 2015 3:00 pm

Hack wrote:
artimrj wrote:As far as I know it is the Scaleroads traffic.

Which alias Kuju cars.


Splain how this spawns the cars and I'll look into this. I can probably find the bad actor by eliminating one car at a time until the problem goes away.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Wed Sep 09, 2015 7:51 pm

Hi Buzz,

The Kuju cars are aliased in the traffic manager blueprints in the Assets\3DTrains\ScaleRail\RoadNetwork\Traffic folder.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby artimrj » Thu Sep 10, 2015 9:47 am

Hack wrote:
artimrj wrote:As far as I know it is the Scaleroads traffic.

Which alias Kuju cars.


And I do not use the Kuju roads at all. They just do not look right, so I would not know if they caused any problems. Not putting down Scaleroads Marc, they are all I use and as far as I am concerned they are the best thing going for freeware routes.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Thu Sep 10, 2015 10:00 am

I think what he is trying to say is his program uses the Kuju cars.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby buzz456 » Thu Sep 10, 2015 7:22 pm

I need someone to confirm this for me but it appears that the problem exists in the RSDL Vehicles. RSDL\IslandLine\Scenery\Vehicles. I haven't got more specific yet however when I did a Vehicles.xxx my black rectangles went away.
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby robbit » Thu Sep 10, 2015 8:23 pm

buzz456 wrote:I need someone to confirm this for me but it appears that the problem exists in the RSDL Vehicles. RSDL\IslandLine\Scenery\Vehicles. I haven't got more specific yet however when I did a Vehicles.xxx my black rectangles went away.

I have this issue on the Fort Kent route and I renamed that vehicles folder the problem went away It seems that the loft draws an orange line down the street with or without the renaming but that is the loft that is causing it
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Re: Ft Smith to Heavener - graphics anomolies

Unread postby Bananarama » Fri Sep 11, 2015 1:38 am

robbit wrote:
buzz456 wrote:I have this issue on the Fort Kent route and I renamed that vehicles folder the problem went away It seems that the loft draws an orange line down the street with or without the renaming but that is the loft that is causing it

Then it's obviously NOT the loft that's causing it! The traffic loft is in the 3DTrains folder. *!rolleyes!*
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