VRC GP40 Repaint

Post your problems and installation issues here!

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Mon Sep 29, 2014 7:35 pm

So I did what you suggested, which to me was a bit confusing, do you mean rename the one in the default and then don't do anything with my repaint or what? Anyway, just renaming the default CSX one got me to here, left loco is default, right is the attempted CR
1.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby MadMike1024 » Mon Sep 29, 2014 10:16 pm

Nitsujy12345 wrote:So I did what you suggested, which to me was a bit confusing, do you mean rename the one in the default and then don't do anything with my repaint or what? Anyway, just renaming the default CSX one got me to here, left loco is default, right is the attempted CR
1.jpg


Actually that did point out something... both models are drawing from the same texture. Now... take your repaint .tgpcdx and put it in the csx-01 textures folder. If all is good it should show up.
MadMike1024
Global Mod
 
Posts: 1757
Joined: Fri Jul 30, 2010 8:11 pm
Location: Vancouver, WA

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Tue Sep 30, 2014 5:40 am

MadMike1024 wrote:
Nitsujy12345 wrote:So I did what you suggested, which to me was a bit confusing, do you mean rename the one in the default and then don't do anything with my repaint or what? Anyway, just renaming the default CSX one got me to here, left loco is default, right is the attempted CR
1.jpg


Actually that did point out something... both models are drawing from the same texture. Now... take your repaint .tgpcdx and put it in the csx-01 textures folder. If all is good it should show up.



That is actually the first thing I tried before making this forum. I still want the default CSX ones also. If I put my repaint file into the default CSX they both are my repaint, but CSX doesn't show anymore. And with the looking for the same texture file thing, that is what I ment from the beginning, and I was trying to figure out why only like the cab and other small parts were the only things working when they are all in the same TgPcDx file
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby MadMike1024 » Tue Sep 30, 2014 7:29 am

Nitsujy12345 wrote:That is actually the first thing I tried before making this forum. I still want the default CSX ones also. If I put my repaint file into the default CSX they both are my repaint, but CSX doesn't show anymore. And with the looking for the same texture file thing, that is what I ment from the beginning, and I was trying to figure out why only like the cab and other small parts were the only things working when they are all in the same TgPcDx file


I would suggest this: Delete your new folder. Copy the original CSX-01 folder as Conrail1 (or whatever) into the same directory. Then rework the original .bin file to correct the directory links.

Somewhere, an error has crept into your work, and it often easier to start over than to try and find a typographical error.
MadMike1024
Global Mod
 
Posts: 1757
Joined: Fri Jul 30, 2010 8:11 pm
Location: Vancouver, WA

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Tue Sep 30, 2014 9:08 am

MadMike1024 wrote:
Nitsujy12345 wrote:That is actually the first thing I tried before making this forum. I still want the default CSX ones also. If I put my repaint file into the default CSX they both are my repaint, but CSX doesn't show anymore. And with the looking for the same texture file thing, that is what I ment from the beginning, and I was trying to figure out why only like the cab and other small parts were the only things working when they are all in the same TgPcDx file


I would suggest this: Delete your new folder. Copy the original CSX-01 folder as Conrail1 (or whatever) into the same directory. Then rework the original .bin file to correct the directory links.

Somewhere, an error has crept into your work, and it often easier to start over than to try and find a typographical error.


Thanks, I will try this when I get home around 6. I have tried this already though and it did not solve my problem. I don't see how only half the file can be getting placed on the locomotive.
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby mikeg1250 » Fri Oct 03, 2014 2:01 pm

My repaints are based off the B&O (chessie) phase 1 model but the same should apply to any of the VRC GP40-2 models you choose to repaint.

The only files I needed to modify (repaint) were "gp402.TgPcDx" and "gp402_cab2.TgPcDx". I chose to blank out part the "gp40_chessienumber_0.tgpcdx" (..,1,2 etc.) in order to remove the number from the side of the cab. You do not need to modify any of the .GeoPcDx files nor should you since you can not redistribute .GeoPcDx files.

I also need to make slight modifications (replacing CBnO01 with RWA) to the flowing .bin files to make the model select-able and render properly:

gp402_cabDN5
gp402_CBnO01
gp402_CBnO01b


FYI both the clean and weathered versions of the RW&A should be available this weekend !*YAAA*! .

2014-09-15_00007.jpg

2014-09-15_00008.jpg

2014-09-16_00002.jpg
You do not have the required permissions to view the files attached to this post.
mikeg1250
 
Posts: 132
Joined: Tue Oct 26, 2010 4:22 pm

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Fri Oct 03, 2014 4:55 pm

mikeg1250 wrote:My repaints are based off the B&O (chessie) phase 1 model but the same should apply to any of the VRC GP40-2 models you choose to repaint.

The only files I needed to modify (repaint) were "gp402.TgPcDx" and "gp402_cab2.TgPcDx". I chose to blank out part the "gp40_chessienumber_0.tgpcdx" (..,1,2 etc.) in order to remove the number from the side of the cab. You do not need to modify any of the .GeoPcDx files nor should you since you can not redistribute .GeoPcDx files.

I also need to make slight modifications (replacing CBnO01 with RWA) to the flowing .bin files to make the model select-able and render properly:

gp402_cabDN5
gp402_CBnO01
gp402_CBnO01b


FYI both the clean and weathered versions of the RW&A should be available this weekend !*YAAA*!.


very nice repaint! and I know not to redistribute. And also, somehow I skipped over this. When I saw your post that said you edited more than one Bin file I knew exactly why my repaint was not working properly. Here is the first test of my repaint (Don't judge Its the first test!)
2.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby PapaXpress » Fri Oct 03, 2014 5:18 pm

Why didn't you use an older frame? Like one of the Chessies. Conrail would not of had the A/C units, or the flashers.

The paint job does look good though.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Fri Oct 03, 2014 5:40 pm

PapaXpress wrote:Why didn't you use an older frame? Like one of the Chessies. Conrail would not of had the A/C units, or the flashers.

The paint job does look good though.

Step ahead of ya on that, I swapped the model to a chessie already, the only problem I have with that is it has auto numbering on the side of the cab in a different place than conrail had theirs. So I either have ditch lights and an A/C on the top or repaint a ton of models to different numbers, which I guess I could do...

and also thanks *!!thnx!!*
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Fri Oct 03, 2014 5:45 pm

When I attempt to repaint the numbers on any model, and even some other textures on some models, I repaint normally, so do my repainting, save back to DXTBmp, but when I save from DXTBmp, it says it saved but it really doesn't update the original file, so if I save then open the file that I just saved, it is the original texture if you see what I'm saying.
How do you get it to save?
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby mikeg1250 » Fri Oct 03, 2014 6:03 pm

First I make a copy of the model I'm editing. Next, I use the RS Bin Tool to convert TgPcDx to DDS, edit with PhotoShop, save both a DDS file and a PSD file (for future editing). Then in RS Bin I convert the DDS back to TgPcDx overwriting the original file.
mikeg1250
 
Posts: 132
Joined: Tue Oct 26, 2010 4:22 pm

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Fri Oct 03, 2014 6:21 pm

I don't have photoshop and I really don't feel like paying for it, so I will either need to find another way, or if you are cool with it, when your repaint is released with the RWA GP40's, if I could just use that number texture for my numbers. Here's where I'm at now, and I'd prefer if I wasn't held back by some numbers.
(the 0's are a result of me changing a texture file to all the numbers, so basically I took a .TgPcDx file called gp40_chessienumbers_blank and made all numbers 0 through 9 be that texture, now only 0's show.)
4.jpg

3.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby buzz456 » Fri Oct 03, 2014 6:47 pm

Paint.Net will do any of that.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20940
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: VRC GP40 Repaint

Unread postby Nitsujy12345 » Fri Oct 03, 2014 6:50 pm

buzz456 wrote:Paint.Net will do any of that.


My problem is with DXTBmp which is what Paint.net saves to when I'm done painting. The repaint successfully imports to DXTBmp. From DXTBmp I save it and overwrite the original before importing back to RSBinTool, but DXTBmp does not save the texture even though it says that is has. !*don-know!*
User avatar
Nitsujy12345
 
Posts: 348
Joined: Sun Mar 16, 2014 7:24 pm

Re: VRC GP40 Repaint

Unread postby buzz456 » Fri Oct 03, 2014 7:17 pm

I'm not sure what you are doing so let me just run through what I do. Save as a named bmp from Paint.net. Open that file in DXTBmp. Import whatever alpha you are going to use. Save as a DDS DXT whatever the original is. Import that DDS. Save the file which will overwrite the original. Done.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20940
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

PreviousNext

Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 4 guests