SMM Digital NSAND

Post your problems and installation issues here!

Re: SMM Digital NSAND

Unread postby imnew » Sun Apr 15, 2012 4:51 am

hughes407 wrote:I want to thank Jerry for all the very hard work he has put into this route. I have gotten much enjoyment out of running it and I'm sure that many others feel the same. The quality of the scenarios and the visual presentation is second to none. I will continue to run it for a long time to come.

Don


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Re: SMM Digital NSAND

Unread postby SCLALINE » Sun Apr 15, 2012 7:45 pm

Love the Route Jerry, awesome job
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Re: SMM Digital NSAND

Unread postby CaseyRhodes » Sat May 05, 2012 4:04 pm

Hello,
for some reason, the sky is black, i assume this means that the sky textures are missing, but i was wondering if there was any patch or procedure in fixing this. The rest of the route operates just flawlessly.
Thanks, Casey
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Re: SMM Digital NSAND

Unread postby LandN » Sun May 06, 2012 1:30 pm

Just finished the new version of Sunday Drive. Ran it with TSX off because of FPS problems I have been having on other routes. Was a little stuttering in places but not any thing I can't live with. Still don't have any signal gantrys on any of my routes. On NSASD some are missing and some right beside them are standing, Would like to run Deliveries to Dalton, but can't find it. I thought I D/Led it but don't know where it went. Keep up the good work. Can't wait to make the run all the way to Atlanta.

Jay
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Re: SMM Digital NSAND

Unread postby arizonachris » Mon May 07, 2012 10:00 am

Jay, signal gantries missing is because you don't have the detail level set at 10 (the in game settings screen) I found that out with Ohio Steel 2. I had signals hanging in mid air. Kinda funny, actually.
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Re: SMM Digital NSAND

Unread postby NickF » Wed May 09, 2012 9:40 am

In my case I have the gantrys but no signals.
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Re: SMM Digital NSAND

Unread postby arizonachris » Wed May 09, 2012 10:46 am

NickF wrote:In my case I have the gantrys but no signals.


Pffffftttt, now that's a new one. Do you have all the assets installed that the readme files says? SMMDigital's signals are in there. That's about the only reason I can think of.
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Re: SMM Digital NSAND

Unread postby PapaXpress » Wed May 09, 2012 11:20 am

The latest news on SMM says he is going to consolidate his packages into the NSAND so we don't have to worry about this particular problem anymore.
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Re: SMM Digital NSAND

Unread postby Csxgp38-2 » Wed May 09, 2012 11:33 am

NickF wrote:In my case I have the gantrys but no signals.

Dang Scrappers. !*roll-laugh*! Try re-downloading the route or clearing the cache... and what Chris said too. *!!wink!!*
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Re: SMM Digital NSAND

Unread postby _o_OOOO_oo-Kanawha » Wed May 09, 2012 2:49 pm

Screenshot_Norfolk Southern Atlanta North District_35.02517--85.30599_08-22-25.jpg

Are these well cars by G-Trax supposed to be loaded? According to RW_Tools they should.
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Re: SMM Digital NSAND

Unread postby arizonachris » Wed May 09, 2012 2:57 pm

Containers are on G Trax's website, it's a free download. Get the double stacks. !!*ok*!!
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Re: SMM Digital NSAND

Unread postby CaseyRhodes » Thu Sep 27, 2012 11:17 pm

Hello,
for some reason, the sky is black, i assume this means that the sky textures are missing, but i was wondering if there was any patch or procedure in fixing this. The rest of the route operates just flawlessly.
Thanks, Casey
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Re: SMM Digital NSAND

Unread postby GaryG » Fri Sep 28, 2012 1:41 am

Casey, ATI Video card?

If so, set the CCC Anti-Aliasing Mode to any setting but adaptive and you may fix the sky...

GaryG
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Re: SMM Digital NSAND

Unread postby artimrj » Fri Sep 28, 2012 5:35 am

Make the ATI AA setting Application Controlled. Did that to me, black sky, white ground. You can not use your own AA settings from your video board on an ATI at this time.
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Re: SMM Digital NSAND

Unread postby CaseyRhodes » Mon Oct 01, 2012 7:42 pm

Okay, where would I go to change these settings. I'm lost as to how to find anything about my video card or a settings page for it.
Thanks, Casey
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