.proxybin vs .proxyxml ?

Post your problems and installation issues here!

.proxybin vs .proxyxml ?

Unread postby NDORFN » Wed Nov 28, 2012 6:31 am

What's the difference between .proxybin and .proxyxml ? And why does a .bin file need to be told to read a .proxyxml even though the file is really a .bin and it reads it anway?
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: .proxybin vs .proxyxml ?

Unread postby buzz456 » Wed Nov 28, 2012 8:59 am

This is sort of a who's on first question. The bin file contains the information for the object. The xml file is not needed for the object to function. You need to have or make a xml file so you can make changes. Then you need to run the xml through serz to make the change to the bin file. I hope that's clear.
Buzz
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20907
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: .proxybin vs .proxyxml ?

Unread postby Bananarama » Wed Nov 28, 2012 10:04 am

As Buzz indicated the XML is not required - it's simply something that gets exported along with the object when using the Blueprint Editor.
Cheers!
Marc - 3DTrains

Image
User avatar
Bananarama
 
Posts: 2749
Joined: Sat Feb 14, 2009 1:17 am
Location: Another Planet

Re: .proxybin vs .proxyxml ?

Unread postby Chacal » Wed Nov 28, 2012 12:57 pm

It is a little more complex than that.
This is what I observed, feel free to correct me because my memory is often wobbly:

In most cases, if there is both a .bin and a .xml, the system will read the .xml and not the .bin.
It may check the dates and use the latest one, I haven't tested that.

Many games that have scripting capabilities do this (for instance, the numerous games that use Python scripting).
Usually the official scripts will be compiled or archived (.bin for RSC content, .pak for games using Python) for performance reasons, and the user can decompile/decompress the content and make modifications, and then the game will automatically use the modified content in preference to the original.

In short, your blueprints should reference only .xml files, and you may compile your .xml files into .bins or not, at your convenience. The game will decide what file to use.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6477
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: .proxybin vs .proxyxml ?

Unread postby XDriver » Wed Nov 28, 2012 3:27 pm

He's not referring to bins and xml in general but more about the proxybin and proxyxml that are used for sound configuration.
As said above. You can edit the proxyxml and convert to proxybin by use of serz.exe. The proxybin in turn is read by the sound.bin.
Lost yet? !*hp*!
Image
User avatar
XDriver
R.I.P.
 
Posts: 812
Joined: Wed Oct 19, 2011 7:58 pm
Location: Erie, Pa.

Re: .proxybin vs .proxyxml ?

Unread postby NDORFN » Wed Nov 28, 2012 5:13 pm

Totally !*roll-laugh*! Where both files are present with the same name I've just been editing both the .proxybin and .proxyxml so there are essentially the same using RW_Tools, just incase. Seems to work.
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: .proxybin vs .proxyxml ?

Unread postby buzz456 » Wed Nov 28, 2012 5:19 pm

I have serz on my dektop and if you just drag the xml file to it it updates your bin file.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20907
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: .proxybin vs .proxyxml ?

Unread postby Chacal » Fri Nov 30, 2012 1:12 pm

I'm pretty sure you don't need to edit both.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6477
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: .proxybin vs .proxyxml ?

Unread postby XDriver » Fri Nov 30, 2012 1:22 pm

^^ Right. Just edit the proxyxml and then drag it to the serz.exe and it will make a new proxybin. *!!wink!!*
Image
User avatar
XDriver
R.I.P.
 
Posts: 812
Joined: Wed Oct 19, 2011 7:58 pm
Location: Erie, Pa.

Re: .proxybin vs .proxyxml ?

Unread postby NDORFN » Fri Nov 30, 2012 2:24 pm

Will it overwrite the existing .bin or do I need to delete it first?
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: .proxybin vs .proxyxml ?

Unread postby GaryG » Fri Nov 30, 2012 2:45 pm

It will overwrite a ...bin if one already exists.

GaryG
GaryG
 
Posts: 208
Joined: Tue Feb 08, 2011 2:24 pm
Location: Vancouver. BC, Canada

Re: .proxybin vs .proxyxml ?

Unread postby PapaXpress » Fri Nov 30, 2012 3:43 pm

One of the benefits of using RWTools is It will make a backup of the BIN when you save your changes.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone


Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 1 guest

cron