Machinist wrote:Is the junction automatic or manual? For the Player consist (is not your case, I'm just remarking), as far as I noticed the manual junctions can be set once when scenario starts, after that the "player" have to manually set the junction as desired.
They can be set but not by me

once you set the path the "program" set the junctions. It works (sometimes) only in short distances, if there is no AI assigned to the same path, if you have a direct path to the destination point, and if there are not much succesive junctions to go through etc.
Basically, at the start of scenario the junctions are set as they are in the route, so a good (at least easier) option is to use the default route path, otherwise player will have to change manually the junctions (as a general rule). It does not work to change the junctions while editing the scenario because they will change back to the default position, and also does not work delete the levers: in the scenario editor they look like deleted (you can't see the levers anymore) but in fact they are there, and will be shown in their default position when scenario is loaded.
What I already got (sometimes worked) is: delete the levers of the junction(s) and - at same time - create a destination marker passing through the junction(s), so the train path will lead you to the desired (no default) location. But to get this is very hard (no previous AI sharing the path etc etc as I mentioned before) and also the Player train have to be the last train to be added to the timetable. Any further change to the timetable and... bye bye... all work flows into the drain... it simply isn't worth the time wasted.
Another trick is place an AI consist through the junctions with your desired path, and at the start of scenario move the AI to anywhere... it works as well, most of times.
In fact, most of time we waste (much, vey much) time (90%) just trying to run around the issues of the scenario editor instead of creating intersting scenarios, that's the true.
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