soo line again

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Re: soo line again

Unread postby eyein12 » Wed Sep 28, 2011 7:57 am

Hey guys Just noticed this thread. I moved my V4 over to 2012 and it worked right out of the gate. no issues on my end. let me know that you got it working ok.

I did have an issue moving my seattle route over but i fixed it. sometimes the new sim eats files, so clean installs of the route should help. Its like moving into a new house, something is bound to be missing or broken. lol
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Re: soo line again

Unread postby chrisreb » Wed Sep 28, 2011 8:59 am

Thats good. However for me even turning settings right down on my pretty powerful new PC I get a SBHH at West Davenport Wye heading North. Will try on even lower setting or try a scenario from the north end of the line.
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Re: soo line again

Unread postby eyein12 » Wed Sep 28, 2011 9:08 am

Restart your cpu chris. I think that the davenport area is about 2 years ahead of its time lol. I brought things down to reality in the new route. dont worry about sbhh errors on the seattle route. I didnt get 1 single error on the new route. I would get them frequently in the davenport area when i played the soo. If i restarted my cpu then i would be fine. or If i stopped my train at the signal to let the scenery load up. Railworks will catch up someday!

ian
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Re: soo line again

Unread postby chrisreb » Wed Sep 28, 2011 10:51 am

Well trying a new scenario from North end of line for now.

Looking forward to Seattle especially if a little more forgiving of PC resource.
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Re: soo line again

Unread postby eyein12 » Wed Sep 28, 2011 11:49 am

way more
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Re: soo line again

Unread postby kevhead » Wed Sep 28, 2011 1:20 pm

could someone post the rolling stock needed for the activities to run them. I still cant figure out why the signals 4 the swing bridge won't show up. can anybody help with this? thanks. *!!thnx!!* *!!thnx!!* ps have had no other problems except this great route. !*salute*! !*salute*!
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Re: soo line again

Unread postby kevhead » Wed Sep 28, 2011 3:26 pm

found cars only need light fix on swing bridge. other than that runs great. **!!bow!!** :D !!howdy!! also now notice missing switch stands. not all but only some? !*don-know!*
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Re: soo line again

Unread postby kevhead » Wed Sep 28, 2011 8:18 pm

Ok reinstalled 3 times still missing assets. do u need old route 2 make it work? Are there new assets different from old ones? Missing a few switch stands a but not all. lights on swing bridge missing. other pop bottles around, don't know what they are. Has anybody have these problems? I tried to find replacement stands but can't find them in editor. Any help would be appreciated. !!*ok*!!
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Re: soo line again

Unread postby eyein12 » Thu Sep 29, 2011 8:14 am

yes in the v4 readme, theres a new donationware download, including proper file location. and its only 1 file this time. give it a shot should fix it
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Re: soo line again

Unread postby kevhead » Thu Sep 29, 2011 11:24 am

Thanks doc I will do it. Oh by the way great route. !!*ok*!!
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Re: soo line again

Unread postby kevhead » Tue Oct 11, 2011 4:49 pm

Finally got back to almost normal on 2012 still has issues floating fans on locos etc, but maybe if you made this route a dlc route it would be enjoyed by all with assets not being a issue. Then you could also donate some of the profits to your charity. I could not get it to work correctly so I unfortunately had to delete it. *!embar*!
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Re: soo line again

Unread postby arizonachris » Tue Oct 11, 2011 5:55 pm

Kev, the floating fans is a RW issue, not an issue with the Soo Line route. It's happening on a lot more routes and locomotives than here.
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Re: soo line again

Unread postby kevhead » Wed Oct 12, 2011 3:37 pm

Yes that is correct. I was not referring to the route I was only stating one of many problems I was having since the update. Got another update today. !*YAAA*! I know it's not a perfect sim but they are trying to make it a good one. I guess most other company's would have said here it is take it or leave it but I think they like trains to. For right now I am just hiding and watching to see whats going to happen. I just never could get the soo line to work right. I just see pictures of other peoples soo line and say wow I want it to look like that. I wanted to make scenarios for it but I have been working in msts lately so who knows? !*don-know!* !!*ok*!!
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Re: soo line again

Unread postby kevhead » Fri Nov 11, 2011 8:58 pm

All I can say is rw tools man rw tools !*YAAA*!
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