Western Maryland GP30 repaint problem

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Western Maryland GP30 repaint problem

Unread postby drjayyyy » Sun Jan 09, 2022 5:19 pm

Hello and Happy New Year to all. I copied and installed the GP30_02.GeoPcDx from the UP Geep 30 for this repaint but in the activity the WM GP still retains the UP livery. *!mad!* *!question!* *!sad!* !*don-know!* **!!bang!!**
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Re: Western Maryland GP30 repaint problem

Unread postby trev123 » Sun Jan 09, 2022 11:58 pm

Do you have this? https://store.steampowered.com/app/2777 ... oco_AddOn/ Which is required.
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Re: Western Maryland GP30 repaint problem

Unread postby drjayyyy » Mon Jan 10, 2022 12:03 am

Yes. I do.
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Re: Western Maryland GP30 repaint problem

Unread postby buzz456 » Mon Jan 10, 2022 8:12 am

You know that this has both a _nm and a _nmc version the nm being the high resolution and the nmc being the lower resolution. I don't know which one you repainted but perhaps your game is looking at the other one if you didn't do both which is why you are still seeing the UP livery.
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Re: Western Maryland GP30 repaint problem

Unread postby drjayyyy » Mon Jan 10, 2022 12:09 pm

Thanks for the reply Buzz. But I didnt do this repaint.I downloaded it from the RWA library.Western Maryland GP30s by Zack W. (GenericZack)
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Re: Western Maryland GP30 repaint problem

Unread postby mindenjohn » Mon Jan 10, 2022 12:45 pm

I just checked this and the Body_nmc is correct and the Body_nm is the UP. A further complication is that they are read only. I suggest you open the texture folder click on and copy the Body.nmc file and save it as Body_nm2.TgPcDx then delete the Body_nm.TgPcDx file and change the one you saved as Body_nm2.TgPcDx to Body_nm.TgPcDx. Check it and then repeat for the other loco.

The recently posted GP9 (in Maryland Midland) has the same issue on the GP9_cabend_nm.TgPcDx file.
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Re: Western Maryland GP30 repaint problem

Unread postby drjayyyy » Mon Jan 10, 2022 10:39 pm

If it ain't one thing it's another.
Screenshot_CSX Hanover Subdivision_39.79823--77.38046_14-30-14.jpg
Screenshot_CSX Hanover Subdivision_39.79819--77.38070_14-30-44.jpg
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Re: Western Maryland GP30 repaint problem

Unread postby mindenjohn » Tue Jan 11, 2022 4:45 am

In the scenario editor left click on the locomotive's fuel tank and a flyout appears on the right showing the loco number (the one that shows in the consist/uncoupling/coupling view). I suggest that whatever it is (it will be a UP GP30 number) change it to (in this instance) x501 or x502 as appropriate. This will get rid of the unwanted ex UP number but will give an acceptable number in the consist view. Alternatively just delete one digit (doesn't matter which) from the number in the flyout. This will need to be done every time you load the engine(s). There is a permanent solution but explaining it is beyond me at present but I will PM you the modified files for you to just drop in.


File PM'd and below
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Re: Western Maryland GP30 repaint problem

Unread postby drjayyyy » Wed Jan 12, 2022 12:39 am

To mindenjohn and Buzz. Thanks !*YAAA*! **!!bow!!**
Screenshot_CSX Hanover Subdivision_39.79214--77.38526_14-33-58.jpg
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