Texture Replacement for Ge 44Tons - CVP01

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Texture Replacement for Ge 44Tons - CVP01

Unread postby QcRail » Sat Feb 15, 2020 12:06 pm

Hi all,

It was brought up to my attention that a texture slip-up escaped my attention; sorry.

The texture file in question is Chassis-nm.TgPcDx as shown under. I often use this numbered grid to locate obscure model parts; but did not replace it by its proper CVP Twin Peaks texture. Find herewith, a self-loading .rwp containing one file only.

chassis_nm_wrong texture.jpg


Correct Texture :
GE 44Tons CVP Twin Peaks_TextureUpdate.zip


!!**sorry**!! for the snafu
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QcRail. aka Bernard Lafargue
QcRail
 
Posts: 470
Joined: Fri Jun 29, 2012 1:17 pm
Location: Montréal, Qc. Canada

Re: Texture Replacement for white Carnation reefer

Unread postby QcRail » Wed Feb 19, 2020 5:25 pm

Hi all,

It was brought up to my attention that a texture slip-up escaped my attention; sorry and thanks Buzz...

The texture file in question is Reefer-carnwht-01.TgPcDx . It loads as a missing texture. Find herewith, the two updated shape files for 1) an open hatch and 2) a close hatch version. The white Carnation should appear as such in your game...

Carnation wood-reefer.jpg


Correct Shape files for child object :
reefer-ice-open-closed-01.zip

Place these 2 files in the following assets folder : GreatNortherner\GNRy\RailVehicles\Freight\Wood_40ft-Reefer\Carnation_white

!!**sorry**!! for the snafu
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QcRail. aka Bernard Lafargue
QcRail
 
Posts: 470
Joined: Fri Jun 29, 2012 1:17 pm
Location: Montréal, Qc. Canada


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